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Raiders of the Lost Ark (1981)

by Lawrence Kasdan.
Revised third draft, August 1979.

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1      EXT.  PERU - HIGH JUNGLE - DAY		    1

The dense, lush rain forests of the eastern slopes of
the Andes, the place known as "The Eyebrow of the Jun-
gle".  Ragged, jutting canyon walls are half-hidden by
the thick mists.

The MAIN TITLE is followed by this:


A narrow trail across the green face of the canyon.  A
group of men make their way along it.  At the head of
the party is an American, INDIANA JONES.  He wears a
short leather jacket, a flapped holster, and a brimmed
felt hat with a weird feather stuck in the band.  Behind
him come two Spanish Peruvians, SATIPO and BARRANCA.
Bringing up the rear are five Yagua INDIANS.  They act
as porters and are wrangling the two heavily-packed
llamas.  The Indians become increasingly nervous.  They
speak to each other in bursts of Quechua.  The American,
who is known to his friends as Indy, glances back at them.

	 They're talking about the Curse

He turns and yells at the Indians in Quechua, his anger
giving an indication of his own fears.  The party reaches
a break in the canyon wall and takes the trail through it.

When they emerge, their destination is revealed to them
in the distance.  Beyond a thick stand of trees is the
2000 years old.

The entire party is struck by the sight.  The Indians,
terrified now, chatter away.  Suddenly the three at the
back turn and run, dropping their packs as they go.  Bar
ranca yells at the fleeing Indians and pulls his pistol
out.  He starts to raise his arm to aim but Indy restrains
it in a muscular grip.


Barranca looks evilly at Indy's hand upon him.  Indy re-
leases him and smiles in a friendly way.

	We don't need them.

Satipo watches this confrontation with some concern.

	I do not carry supplies.

	We'll leave them.  Once we've got
	it, we'll be able to reach the plane
	by dusk.

He turns back to the trail.  Satipo gets the two remaining
Indians moving behind Indy.  Satipo and Barranca then have
a fast, silent communication:  Barranca indicates his de-
sire to slit Indy's throat; Satipo gives him a look that
says "Be patient, you idiot".


The party fans out to fight their way through the en-
twined trees that guard the temple.  Visibility is cut to
five feet in the heavy mist.  Satipo extracts a short,
native dart from a tree and examines the point gingerly

		(showing Indy)
	The Hovitos are near.  The poison
	is still fresh...three days.  They're
	following us, I tell you.

	If they knew we were here, they would
	have killed us already.

The two Indiana jabber in Quechua, near hysteria.  Bar-
ranca is sweating profusely, eyes darting.  He yells at
the Indians in Quechua to "shut up".

In the undergrowth, there is slithering movement.

Indian #1 draws aside a branch and is faced with a hor-
rific stone sculpture of a Chachapoyan demon.  The Indian
is so frightened no sound comes out when he screams.  He
turns and runs silently away.

Indian #2 calls to his friend.  Getting no response, he
steps in that direction.  A huge macaw, flushed from the
undergrowth, screams and flies away.  Indian #2 does ex-
actly the same thing, never to be seen again.

Indy, Satipo and Barranca, just clearing the trees, look
back in that direction.  They all turn to face the Temple.

It is dark and awesome.  Vegetation curls from every
crevice, over each elaborate frieze.  The entrance--
round, open and black--has been designed to look like
open jaws.

	So this is where Forrestal cashed in.

	A friend of yours?

	Competitor.  He was good, very good.

	No one has ever come out of there alive.
	Why should we put our faith in you?

Indy takes the weird feather from the band of his hat.
From around its point, he slips a tightly rolled piece
of parchment.  Barranca and Satipo exchange a quick "So
that's where is was!" look.  They all kneel as Indy
spreads out the parchment.  On it is one-half of a crude
floorplan of the Temple.

	No one ever had what we have...

Indy fixes them with an expectant stare.  Satipo produces
a similar, but folded, piece of parchment.  He lays it--
the other half of the floorplan--next to Indy's.  They
all regard it for a moment, then Indy stands and walks
toward the Temple.  Barranca's eyes are shining as they
dart between the floorplan and Satipo.

		(back turned)
	Assuming that pillar there marks
	the corner and...

Barranca is suddenly on his feet, quietly drawing his pis-
tol.  He raises it toward Indy as Satipo realizes with
alarm what he's doing.  Too late.  Indy's head turns and
he sees Barranca.

Indy's next move is amazing, graceful and fast, yet
totally unhurried.  His right hand slides up under the back
of his leather jacket and emerges grasping the handle of
a neatly curled bullwhip.  With the same fluid move that
brings Indy's body around to face the Peruvian, the whip
uncoils to its full ten foot length and flashes out.

The fall of the whip (the unplaited strip at the end of
the lash) wraps itself around Barranca's hand and pistol.
He could not drop the gun now if he tried.

Indy gives the whip a short pull and Barranca's arm in
jerked down, where it involuntarily discharges the gun
into the dirt.  Barranca is amazed, but feels some slack
in the whip and immediately raises the gun toward Indy
again, cocking it with his free hand.

Indy's face goes hard.  And sad.

Indy sweeps his arm in a wide arc.  Barranca spins around,
enclosed in the whip, his gun hand stuck tight against
his body.  Indy gives one more short jerk on the whip
handle and Barranca's gun fires.  Barranca falls dead.

Indy looks quickly at Satipo, who is shocked and fright-
ened.  He raises his arms in supplication.

	I knew nothing!  He was crazy!

Indy looks him over, then nods.  He frees the whip from
Barranca's body and picks up the man.  His eyes sweep
the surrounding woods.

	Let's go.


Indy and Satipo, carrying a torch, walk up the slightly
inclined, tubular passage from the main entrance.  The
interior is wet and dark, hanging with plant life and
stalactites.  Their echoing footsteps intermittently
overpower the sounds of loud dripping, whistling air
drafts and scampering claws.

4      HALL OF SHADOWS				4

Indy leads the way down a twisting hallway, Satipo's
torch barely lighting his way from behind.  Indy dis-
appears in a shadow and when he reappears a moment later
a huge black tarantula is crawling up the back of his
jacket.  Indy doesn't notice and disappears into another
shadow, emerging with two more tarantulas on his back.

Satipo sees them and makes a frightened grunting sound.
Indy looks at him, sees what he's pointing at and cas-
ually brushes all three spiders off with his rolled
whip, as he would a fly.  Satipo pirouettes for an in-
spection and Indy flicks one off the Peruvian's back.

Indy begins picking up little pocket-sized artifacts from
the niches and ledges of the Temple.  He continues to
do this as the men penetrate the Temple.  His collecting
is quick and expert, evaluating the pieces in an instant,
discarding some, stuffing others into his clothes, and
never stopping his forward progress.

5      CHAMBER OF LIGHT			            5

The men reach an arch in the hall.  The small chamber
ahead, which interrupts the hall, is brightly lit by a
shaft of sunlight from high above.  Indy stops, looks
it over.

	What's wrong?  Are you lost?

Indy picks up a stick and throws it through the shaft
of light.  Giant spikes spring together from the sides
of the chamber with a ferocious CLANG!  And impaled on
the spikes are the remains of a white man, half-fleshed,
half skeleton, in explorer-type grab.  Indy reaches out
and takes hold of the man's carcass.  As the spikes slowly
retract, Indy pulls it free and seats the remains gently
on the floor.


	We can go no further.

	Now, Satipo, we don't want to be
	discouraged by every little thing.

Indy steps sideways into the chamber.  His back pressed
against the very points of the retracted spikes, he moves
along the edge of the light beam, and steps clear on the
other side.  Satipo grimaces and begins sweating his way

6      STAIRWAY				       6

Indy and Satipo come down stone stairs to a tight land-
ing.  Framing the entry are a carefully strung network of
dead vines, each somehow hooked into the wall, narrowing
the opening even more.

		(taking torch)
	Let me see that.

He lowers the torch to the floor of the landing.  The
landing is carpeted with human skeletons, one on top of
another, all squashed flat as cardboard.  Satipo gasps.
Indy looks up at the ceiling of the landing, then steps
onto skeletons, which make a cracking noise under his feet.

	Try not to touch the vines.

7      FOYER OF THE SANTUARY			       7

The men are in a high, straight hallway 50 feet long.
The door at the end is flooded with sunlight.

	Senor, I think we are very close.

Indy stands still looking at the hall.

	Let us hurry.  There is nothing
	to fear here.

	That's what scares me.

They begin walking down the hall side by side.  Satipo
has inched a little ahead.  Suddenly his lead foot comes
down and through the floor!  As Satipo begins to pitch
forward, Indy grabs him by the belt and pulls him back.
They both look down at the "floor".

Indy swings his whip across the floor.  Fifteen feet of
it cuts open beneath the lash, falling away to reveal
black pit as wide as the hall.  The illusory floor was
made of dust-covered cobwebs.  Satipo picks up a stone
and drops it down the pit.  No sound.  The two men ex-
change glances.  Indy looks up at the high roof of the
hall.  He swings the whip up around a support beam, tests
its strength with a pull and swings over the pit on the
whip.  From the other side he swings the whip back to
Satipo, who throws Indy the torch.  Satipo swings across.
When they are both standing on solid floor there is a
moment of quiet in which they hear, from far, far below--
SPLASH!  Indy wedges the whip handle into the wall and
leaves it strung to the beam for quick retreat.

8      THE SANTUARY				   8

A large, domed room.  Ten evenly-spaced skylights send
their shafts of sunlight down to a unique tiled floor:
white and black tiles laid out in a lovely, intricate
pattern.  Indy and Satipo stand at the door and look
across the wide room at the altar.  There, in the supreme
hallowed spot, is a tiny jeweled figurine, Indy's real

Two torches, many years old, are in holders by the door.
Indy takes one down and lights it.  He gives the regular
torch to Satipo.

	 There's plenty of light, amigo.

Indy kneels and uses the unlit end of the torch to reach
out and tap a white tile.  It is solid.  He taps a black
tile.  There is a whizzing sound and a tiny dark sticks
in the torch.  Satipo points to the wall nearby: there is
a recessed hole there.

	 From that hole!

Indy nods, stands and looks around the sanctuary.  The
entire room is honey-comed with the same kind of hole.
Satipo sees it too and is properly impressed.

	 You wait here.

	 If you insist, senor.

Torch in hand, Indy begins his careful walk across the
sanctuary.  Stepping only on the white tiles, he almost
appears to be doing a martial arts kata.  Before each
big move he waves the torch in front of him head to toe,
looking at the flame.  Halfway out, he sees something
on the floor and kneels to look at it.

A dead bird lies on one of the white tiles.  Its body is
riddled with little deadly darts.  This has great signi-
ficance to Indy and he stands with even greater caution.
He waves the torch ahead of him and at waist height an
air current whips at the flame.  Indy ducks under it and
leaves a burn mark on the white tile beneath it.

Satipo watches, wide-eyed and mystified.

Indy reaches the altar.  The tiny idol looks both fierce
and beautiful.  It rests on a pedestal of polished stone.
Indy looks the whole set-up over very carefully.  From
his jacket he takes a small, canvas drawstring bad.  He
begins filling it with dirt from around the case of the
altar.  When he has created a weight that he thinks ap-
proximates the weight of the idol, he bounces it a couple
times in his palm concentrating.  It's clear he wants to
replace the idol with the bag as smoothly as possible.
His hand seems ready to do that once, when he stops, takes
a breath and loosens his shoulder muscles.  Now he sets
himself again.  And makes the switch!  The idol is now in
his hand, the bag on the pedestal.  For a long moment it
sits there, then the polished stone beneath the bag drops
five inches. This sets off an AURAL CHAIN REACTION of
steadily increasing volume as some huge mysterious mechanism
rumbles into action deep in the temple.

Indy spins and starts his kata back across the sanctuary
at four times the speed.

Satipo's eyes widen in terror.  He turns and runs.


The sanctuary has begun to rumble and shake in response
to the mysterious mechanism.  Just as Indy goes out the
door, a rock shakes loose from the wall and rolls onto the
tiles floor.  Immediately, a noisy torrent of poison darts
filles the room.

IN THE FOYER, Satipo swings across the pit.  He makes it
just as the whip comes undone from the beam, leaving Indy
without an escape.  Satipo, extremely nervous, regards
the whip a moment then turns back to face Indy, who has
run up to the far side of the pit.

	 No time to argue.  Throw me the
	 idol, I throw you the whip.

Indy hesitates, eyeing the rumbling walls.

	 You have no choice!  Hurry!

Indy concurs with that assessment.  He tosses the idol
across the pit to Satipo.  Satipo stuffs it in the front
pocket of his jacket, gives Indy a look, then drops the
whip on the floor and runs.

	 Adios, amigo!

Indy grimaces.  He had a feeling this might happen.  He
looks around.

AT THE VINED LANDING, Satipo flies through like a chubby
ballet dancer and takes the steps five at a time.

IN THE FOYER, Indy runs in full stride to the edge of the
pit and broad jumps into space.  He doesn't make it.  His
body hits the far side of the pit and he begins to slide
out of view.  Only wild clawing with his fingers at the
edge of the pit stops his descent.  With just the tips
of his fingers over the edge, he begins pulling himself up.

AT THE CHAMBER OF LIGHT, Satipo has slowed down.  He begins
to edge carefully around the light shaft.

AT THE VINED LANDING, Indy sails through sideways and rolls
to a stop at the bottom of the steps.  His whip is grasped
in his hand.  As he raises himself, he hears, from above
the giant spikes of the Chamber of Light CLANG! and an
abrupt, sickening rendition of SATIPO'S LAST SCREAM.  Indy
runs up the steps.  The rumbling sound grows louder.

AT THE CHAMBER OF LIGHT, Indy slides to a stop.  The
spikes have retracted, taking Satipo's body to one side.
Indy edges into the chamber with his back to the shaft
of light.  Soon he is face to face with the dead Satipo;
spikes protrude from several vital spots in the Peruvian's
body.  Indy removes the idol from Satipo's pocket and
moves quickly out the other side.


10     THE INCLINED PASSAGE			        10

Indy shoots out of a cut-off hallway and turns toward the
exit.  The rumbling is very loud and now we see why:
right behind Indy a huge boulder comes roaring around a
corner of the passage, perfectly form-fitted to the passage-
way.  It obliterates everything before it, sending the sta-
lactites shooting ahead like missles.  Indy dashes for
the light of the exit.  His hat flies off his head.  Almost
immediately it is crushed by the boulder.  Indy dives out
the end of the passage as the boulder slams to a perfect
fit at the entrance, sealing the Temple.

11     EXT.  FRONT OF THE TEMPLE - DAY		   11

Indy lies on the ground, gasping for air.  A shadow falls
across him and he looks up.

WHAT HE SEES.  looming above him are three figures.  Two
are HOVITOS WARRIORS in full battle paint and loin cloths.
They carry long blow guns.  But the man in the center draws
Indy's attention.  He is a tall, impressive white man,
dressed in full safari outfit including pith helmet.  His
name is EMILE BELLOQ.  His face is thin, powerful; his eyes
hypnotic; his smile charming, yet lethal.  His heavily
French-accented speech is deep, mellifluous, wonderful.
Back beyond Belloq and his two escorts, thirty more Hovitos
Warriors hover at the edge of the trees.

	 Dr. Jones, you choose the wrong
	 friends.  This time it will cost you.

Belloq extends his hand.  Indy looks at it, then pro-
duces the idol and hands it to Belloq.  Belloq extends
his other hand, smiling.  Indy hands over his gun.  Belloq
sticks it in his jacket.

	 And you thought I'd given up.

	        (eyeing the Hovitos)
	 Too bad they don't know you like
	 I do, Belloq.

	 Yes, too bad.  You could warn
	 them...if only you spoke Hovitos.

With that, Belloq turns dramatically and holds the idol
high for all the Hovitos to see and says something in
Hovitos.  There is a murmur of recognition and all the
Indians, including Belloq's escorts, prostrate themselves
upon the ground, heads down.

Indy is immediately up and running toward the edge of the

		   (in Hovitos)
	 Kill him!

AT THE EDGE OF THE CLEARING, Indy disappears into the
foliage.  An instant later, the leaves are peppered with
a rain of poison darts and spears.


Indy runs like hell through steadily falling terrain.
And always close behind, a swift gang of angry Hovitos.
Occasionally they get close enough to send a dart or
spear whizzing past Indy's head.


An amphibian plane sits in the water beneath a green cliff.
Sitting on the wing is JOCK, the British pilot.  Indy
breaks out of some distant brush and runs along the path
at the top of the cliff.

	 Get it going!  Get it going!

Jock hops in and fires up the plane's engines.  Indy
reaches a spot on the cliff above the place, glances
back, them jumps into the river.  He comes up, swims
to the plane and grabs a strut.


Jock starts the plane moving across the water as Indy
walks across the wing and falls into the passenger com-

14     OMIT				    OMIT   14

15     OMIT				    OMIT   15

16     INT. JOCK'S PLANE - DUSK			    16

Indy relaxes and lies across the seat, a big smile on
his face.  One hand drops to the floor of the cabin and
Indy jumps, hitting his head.  On the floor of the cabin
is a huge boa constrictor.  Indy tries to get his whole
body onto the seat.  Jock sees what's happening.

	 Don't mind his.  That's Reggie.
	 Wouldn't hurt a soul.

	 I can't stand snakes.

	 The world's full of them, you know.

	 I hate them.

	 Come on now, Sport, show a little
	 of the old backbone.


It soars off over the dark jungle.


It's authum and the pretty, New England campus out Indy's
window reflects it in dazzling color.  A few weeks be-
fore the start of classes.  Activity just picking up.
Some students about.

Indy is at a bookcase near the window and he looks
quite different in this setting.  His outfit is tweedy,
slightly rumpled in the professional style.  Part of his
attention is focused in a book and he wears glasses to
see the fine print.  The office is cramped, absolutely
innundated with books, maps, etchings and archeological
artifacts.  In fact, the only neat spot in the room right
now is Indy's desk, which has been cleared off expressly
for the benefit of--

MARCUS BRODY, the Curator of the National Museum in Wash-
ington, D.C.  Brody is examining the small artifacts Indy
pocketed on his way into the Peruvian Temple.  He occasion-
ally uses a jeweller's eyepiece to get a closer look.  But
he is distracted, his concerns elsewhere, and it is this
that his old friend Indy senses from across the room.

	 Do you think the idol will ever
	 show up?

	 I don't know.  Just because Belloq
	 had it doesn't mean he kept it.

Indy snaps the book closed and puts it on the shelf.
He takes his glasses off and focuses on Brody.  At the
windowed door to his office, two pretty Coeds pause for
a moment, look in at their sexy Archeology professor,
giggle and disappear.

	 Getting it away from those Indians
	 would be a neat trick
		 (a hard look)
	 I hope they got him.

A young male graduate student, Indy's TEACHING ASSISTANT,
taps on the door and then pushes his way in with an arm-
load of reference books.  Indy helps him find a spot
for them.

	 I couldn't get the McNabe, Professor.
	 Someone's got it checked out 'til
	 next month when classes start.

	 That's all right, Phil.  Thanks
	 a lot.

			 (eager to please)
	 Will there be anything else?

	 No.  I'll see you Thursday.

The Teaching Assistant leaves.  Brody is scowling as
he examines the last of the artifacts.

	 Hey, if you don't like them, I can
	 always return them.

	 No, they're beautiful.  The Museum
	 will but them as usual.  No ques-
	 tions asked.

	 Then what's wrong?

	 I brought along some people today.

	 What kind of people?



	 Don't worry, it's not about your
	      (indicates the artifacts)
	 They're from the Army.

	 I've already served.

	 Army Intelligence.  They're looking
	 for Abner.


Indy's course--a combination of archeology and anthro-
pology--is taught in this amphitheater-type lecture hall.
His desk and lectern hold large reference books; black-
boards line the wall.  Bones, maps, charts festoon the

Indy leans against his desk talking with Brody and two
uniformed Army officers, COLONEL MUSGROVE and MAJOR
EATON, who are situated around the first seats in the

	 --But you did study under Professor
	 Ravenwood at the University of Chicago?

	 We haven't spoken in ten years.
	 I'm afraid we had a bit of a fall-
	 ing out.

	 You know nothing of his whereabouts?

	 Just rumors.  Somewhere in Asia, last
	 I heard.

Musgrove and Eaton exchange a look; they're disappointed.

		 (to Musgrove)
	 Maybe Dr. Jones can make sense of it.

Again the military men have a silent communication, de-
ciding what to reveal.

			MUSGROVE must understand, Dr. Jones,
	 this is all strickly confidential.

	 I understand.

	 Yesterday, one of our European sec-
	 tions intercepted a Nazi communique
	 from Cairo to Berlin.  We don't
	 quite know what to make of it.

Musgrove takes a sheet from his briefcase.

	 Here it is--"Tanis development pro-
	 ceeding.  Acquire headpiece, Staff
	 of Ra, General Tengtu Hok, Shanghai.
	 Locate Abner Ravenwood, U.S."

Brody is excited.  He looks at Indy.

	 Tanis.  They must have discovered
	 the lost ruins.

Indy contemplates this big news; he's impressed.

		 (to himself)
	 Tanis.  Ain't that somethin'!

	 Frankly, we're a little suspicious...
	 An American being mentioned so prom-
	 inently in a secret Nazi cable.

	 Ah, Ravenwood's no Nazi.

	 Then what do they want him for?

	 They're looking for the headpiece
	 to the Staff of Ra.

		(indicates his sheet)
	 But it says here that's in China.

	 Only half of it.  Ravenwood had
	 the other half.

	 What would the Nazis want with
	 this--this Staff of Ra?

	 I can tell you that.  Over the last
	 two years the Nazis have had teams
	 of archeologists running around the
	 world looking for all kinds of re-
	 ligious artifacts.

	 That's right.  Hitler's a nut on
	 the subject.  Crazy.  He's obsessed
	 with the occult.

	 What is this Staff of Ra, anyway?

	 It all has to do with the Ark of
	 the Covenant.
	 (the Army guys look mystified)
	 The chest the Hebrews used to carry
	 around the Ten Commandments.

Now it's the Army men who are impressed.

	 An Egyptian pharoah stole the Ark
	 from Jerusalem and took it back to
	 the city of Tanis.  A short time
	 later, Tanis was consumed by the
	 desert in a sandstorm that lasted
	 a year.  But before that, the Phar-
	 oah had had the Ark hidden away in
	 a secret chamber called the Well of
	 the Souls.  Which is where the Staff
	 of Ra comes in.

Indy moves to the blackboard and makes a quick sketch
to give a rough idea of the system as he describes it.
(And we get a glimpse of what an interesting and enthu-
siastic teacher he must be)

	 Now this was rather clever.  The
	 Staff was really just a big stick--
	 oh, I don't know, say like this--
	  (he indicates about six feet)
	 --no one really knows for sure.  Any-
	 way, it was capped by an elaborate
	 headpiece with a carving of the sun
	 at the top.  What you had to do was
	 take the Staff to a special map room
	 in Tanis--it had the whole city laid
	 out in miniature on the floor.  When
	 you placed the Staff in a certain
	 spot in this room, at a certain time
	 of day, the sun would shine through
	 a hole here in the headpiece and then
	 send a beam of light down here--to
	 the map--giving you the location of
	 the Well of the Souls...

	 ...where the Ark of the Covenant
	 was kept.

	 Which is probably what the Nazis
	 are after.

	 What's this Ark look like?

	 Look like?  Why, it's right here...

Indy pulls a big format book from the stack on his lectern
and flips through the pages until he finds a large color
print.  The other men gather to look.

THE PRINT fills the screen.

It shows a Biblical battle.  The Israelite Army is van-
quishing an opposition force.  At the forefront of the
Israelite ranks, two men carry the Ark of the Covenant,
a beautiful gold chest, crowned by two sculptured gold
angels.  The men do not touch the Ark itself; rather
they carry it by use of two long wooden poles which pass
through rings in the corners of the Ark.  The painting
is very dramatic, full of smoke, tumult and sinewy dying
men.  But the most astounding thing in the picture is the
brilliant jet of white light and flame issuing from the
wings of the angels.  It pierces deep into the ranks of
the retreating enemy, wreaking devastation and terror.

	 Good God!

	 Yes.  That's what the Hebrews thought.

	 What's that supposed to be coming
	 out of there?

	 power of God.

	 I'm beginning to understand Hitler's
	 interest in this thing.

	 Oh yes.  The Bible tells of it level-
	 ing mountains and wasting entire re-
	 gions.  Moses promised that when the
	 Ark was with you, "your enemies will
	 be scattered and your foes fell be-
	 fore you".
	 An army which carries the Ark before
	 it is invincible.

Eaton and Musgrove exchange worried looks.

	 Oh, there's one other thing that
	 Hitler undoubtably believes about
	 the Ark...
	     (a long pregnant pause)
	 It's said that the Lost Ark will be
	 recovered at the time of the coming
	 of the True Messiah.

	 Dr. Jones, you've been very helpful.
	 I hope we can call on you again if
	 we have questions.

	 Most certainly.

Brody and Indy exchange a look as they all shake and
Brody starts to leave with the Army men.


INdy's English Tudor, upper middle class hoem.  Quite
toney; well beyond the financial reach of an honest
college professor.  Marcus Brody has already rung the
bell.  Indy opens the door.  He is dressed in a tuxedo.

	 I've got to talk to you.

	 This isn't really a good time.

	 Indy, it's important.

	 All right.  Come on in.

21     INT. FOYER, INDY'S HOUSE			    21

The lush tone continues here in Art Deco and shiny marble.
Indy motions Brody toward the study to one side.

	 I'll be in in a minute.

As Brody passes the entrance to the expansive living room,
he spots a beautiful, silk-gowned Harlow-type lounging on
the sofa in front of a roaring fire.  She is sipping cham-

22     INT. STUDY, INDY'S HOUSE			    22

Brody enters the book-lined, dark-wooded study.  He paces
for a moment before the fire which is dying in the fire-
place, then spots something and goes over to Indy's big
desk.  The surface is covered with open books, monographs,
maps and drawings--all about the Ark of the Covenant.
Brody smiles; he knows his friend very well.  Indy comes
in, closing the door behind him.  Brody turns to him with
a triumphant expression.

	 They want you to go for it.  And
	 they'll pay.

	 Good work, Marcus.  I had a feeling
	 this would happen.  And, of course,
	 the Museum gets the Ark when we're

	 Of course.

Indy's manner is vigorous, agressive.

	 Okay, here's the way it's gonna be.
	 First, I'll high-tail it to Shanghai
	 and get the piece from General Hok.
	 Then I think I know where I can find
	 Ravenwood.  If only I can get--

	 General Hok's a tough customer.  They
	 don't call him the Wild Boar for nothing.
	 And he's tied in with the Japanese.

	 I'll worry about that when the time
	 comes.  My only hope is to find the
	 Well of the Souls before the Nazis do.

				        WIPE TO:

23     EXT.  IN THE AIR - DAY/NIGHT			23

A Pan Am Clipper flies west over the Pacific.

				        WIPE TO:


Indy is barely into the front seat of a dilapidated
Ford as the driver, BUZZ KEHOE, is peeling out into
traffic.  In the back seat is a Chinese named BANG
CHOW.  Kehoe zigs crazily through traffic with only
his left hand as he reaches over to shake with Indy.

	 Buzz Kehoe, Army Intelligence.
	 You've met Bang Chow.

	 What's the hurry?

	 Some German agents got here two
	 hours ago.  Luckily, Bang was able
	 to have them detained at Customs.
	 We'll have to hurry.

25     OMIT				    OMIT   25

26     OMIT				    OMIT   26

27     OMIT				    OMIT   27

28     OMIT				    OMIT   28

29     EXT.  HOK'S STREET - DAY			    29

Kehoe's car emerges from an alley.  Down the block is
Tengtu Hok's modest, walled palace.  Kehoe's car slows
a bit and Bang steps from the moving car with a small
black suitcase in his hand.  While he heads down the
street toward Hok's place, Kehoe's car continues across
the street and into an alley on the other side.

30     EXT.  HOK'S STREET - IN FRONT OF PALACE - DAY           30

A Mercedes limousine appears round a corner and squeals
to a stop at the front gate of the palace, which is manned
by a sturdy Chinese Gateman.  There are three Germans in-
side, one the driver.


Kehoe, alone now, pushes a trash container casually into
position to hide a newly created hole in the rear wall of
Hok's Museum where several stone blocks have been removed.
He looks around and ambles back to the car.

32     INT.  HOK'S PALACE - ENTRY HALL		   32

The three Germans wait impatiently in a magnificent foyer.
A chime sounds and huge double doors open to reveal TENGTU
HOK, flanked by two uniformed Japanese Soldiers and a
roved Chinese Advisor.  He wears a fantastic gold orna-
mental robe.  Despite the majesty, however, nothing can
disguise the fact that Hok is basically a wild, fat bar-
barian; an animal.  Hok and his escort group bow in what
is the beginning of a long welcoming ceremony.  The Germans
exchange impatient glances but decide they should play it
as it comes.  They bow.

33     INT. HOK'S MUSEUM			           33

No person in sight.  Instead, we see a magnificent dis-
play of ancient artifacts.  Glass cases hold the velvet-
couched pieces at random spots on the shining marble
floor.  We hear an odd sound.  Near the floor on the rear
wall of the museum, a steel ventilation grate moves.  A
hand slides it gently across the marble.  Indy sticks his
head out and looks around.

34     INT.  HOK'S PALACE - TEA ROOM			34

The three Germans are being served tea and exotic deli-
cacies.  A pleased Tengtu Hok watches from a throne-cushion.
When the tray of tiny delicacies is presented to him, he
takes a massive handful, crushing them together on their
way to his smiling mouth.

35     INT.  HOK'S MUSEUM			          35

A huge golden gong, seven feet in diameter, is suspended
from the ceiling by a hook.  An enormous hammer hangs
poised above it, from which emanate myraid tiny threads
which run up and across the ceiling, then down to the
various display cases.  Indy looks up at the gong, then
continues his quick, quiet foray among the cases.  Be-
yond him, a high window.

36     INT.  HOK'S PALACE - TEA ROOM			36

Hok and his visitors stand to go.  The German's pleased
expressions make it clear they're finally on their way
to the museum.

37     INT.  HOK'S MUSEUM			          37

Indy arrives at his destination.  The lovely, carved gold
section of the headpiece is nested on purple velvet in a
glass case.  At the bottom of the piece is a round hollow
where the staff would fit.  There is a grunting sound be-
hind Indy and he spins, already reaching for his revolver.

A fierce Japanese Samurai is running at Indy full speed
down an aisle of display cases.  His sword is raised over
his shoulder ready to cut Indy in half.  He's six feet a-
way when Indy's gun levels and fires twice, blasting him
backwards.  Indy is still looking over his gun when an-
other samurai sword comes down from the side and knocks
the pistol brutally out of Indy's grip; his hand avoids
amputation by a quarter of an inch.

An amazed Indy backs away from the crossing aisle as the
Second Samurai steps in to face him, sword raised.  Indy
backs away into an open space and his bullwhip appears
in his hand.  He gives it one savage CRACK! to announce
its arrival and the Samurai slows down, eyeing it curiously.
The Samurai does not look unhappy about this confrontation.
How pure it is--The Sword versus The Whip.


Tengtu Hok and the Germans have obviously heard something.
They are hurrying along the walkway at the side of the
building, Hok in the lead.  Up ahead is the foot bridge
which crosses from the palace to the museum entrance over
a moat.


The Lovely Mercedes limousine blows up.


The Germans spin toward the blast.  Drawing weapons, they
run back to investigate.  Hok follows them, confused.

41     INT.  HOK'S MUSEUM			          41

Indy and the Samurai face each other.  They're both breath-
ing hard from previous, no-contact passes at each other.
Now Indy begins swinging the whip over his head again.  It
whizzes out toward the Samurai's face.  The Samurai takes
two lightning-quick cuts at the leather, but misses.  Indy
swings for the Samurai's feet; the Japanese jumps nimbly,
slashing at the whip.  Indy does it again.  The Samurai
hops it.  Once more.  The Samurai is concentrating on hop-
ping it.

Indy sees it.  The split second he wants.  The whip flashes
up from the floor and wraps solidly and irrevocably around
the Samurai's neck.  Indy gives it a murderous pull and
the Samurai is dead on his feet.


Hok and the three Germans are looking d-wn at the flaming
remains of the Mercedes.  A look of concern crosses Hok's
face.  He turns and runs back toward his beloved museum.

43     INT.  HOK'S MUSEUM			          43

Indy is at the case containing the headpiece.  He smashes
the glass with a samurai sword, reaches in and grabs the
piece.  Immediately, behind him, the huge hammer falls
and the sound of the gong thunders through the museum.


At the sound of the gong, the running Hok skids to a halt
with a crazed expression on his face.  He disappears for
two seconds in an alcove and emerges holding a big, black
Thompson Submachine Gun.  He runs across the foot bridge
and is just barely over it when it blows up.  Hok, safe,
looks behind him in amazement and then turns to the museum.

45     INT.  HOK'S MUSEUM			          45

The double doors at the entrance slam open to reveal Hok.
Indy is halfway along an unprotected wall back to his ven-
tilation entry route.  Hok opens up on him, cutting off
his retreat.  Indy jumps behind a marble column, which is
promptly blasted with machine gun fire.

Indy looks above him, sees the giant disk of the gong.
Reaching up, pushing with tremendous effort, he maneuvers
it off the hook.  It bounces down to the floor on its side,
chipping the marble with its monstrous weight.  Indy stead-
ies it and then puts his whole body into rolling it across
the room toward the window.  As it starts to roll, Indy
slips behind it and runs across the room with it.

Hok can see the rolling gong.  He opens up on it.
The vicious cacophony of machine gun fire is joined by
the musical reports of bullets hitting the gong and ri-
cocheting away.  Very, very noisy.

Behind the gong, Indy gauges his move.  As the gong is
about to be stopped by a marble bench, Indy talks a long
stride onto the bench and dives through the glass of the
high window.  Hok's bullets hit the wall.

46     EXT.  ROOF - DAY			            46

Indy lands in a shower of glass on the jutting roof of
the museum's first floor.  He rolls to a crouch and is
immediately being fired upon.  The Germans, cut off from
the museum, are standing on the palace walkway firing at
him.  Indy takes off fast for the rear of the museum.


Kehoe, craning to locate Indy, has the Ford rolling slowly
along the back of the museum.  Bang scouts from the back
seat.  Indy appears on the roof at a run, gauges the move-
ment of the car and jumps from the roof of the museum to
the roof of the sedan.  Unfortunately, the roof of the
old car can't take it and Indy's legs knife right on
through to the interior, where he scares the hell out of

48     INT.  KEHOE'S CAR - DAY			     48

Indy squirms his way down into the front seat.

	 Jesus!  Are you all right!

	        (he's felt better)
	 Great.  Got it.

Kehoe guns it, throwing Indy back against the cushions.

	 What now?

	 I've got to get to Nepal.

49     OMIT				    OMIT   49

				        WIPE TO:

50     EXT.  DC-3 IN THE AIR - DUSK			50

The plane flies west into the sunset.

51     INT.  DC-3 - NIGHT			          51

Under a meager seat light, Indy is pouring over a jour-
nal article by Abner Ravenwood and related map of Nepal.

A few rows back, across the aisle, a trenchcoated Euro-
pean Spy eyes Indy.

				        WIPE TO:

52.    INT.  "THE RAVEN" SALOON - PATAN, NEPAL - NIGHT         52

A huge stuffed raven, wings spread wide, is mounted be-
hind the long bar in the noisy, crowded saloon.  A lively
mix of patrons is represented in the late hour tableau:
Nepalese natives, fierce Sherpa mountain guides, sleazy
international smugglers and fugitives, and, of course,
mountain climbers from every corner of the earth.  A tall
Nepalese, MAHDLO, is the bartender.

In a corner near the fireplace trouble breaks out
suddenly between the groups at two neighboring tables.
Ferocious representatives from each table--one a wild-
looking SHERPA, the other a muscular Australian CLIMBER--
jump up to face each other.  As the two contenders stand
poised for action, their respective supporters shift in
their places, fondling lethal ice axes and clubs.

	 Gmoiska!  Shurga rintoik!

	 Aye!  That'll be your last word.

The bar has quieted ominously and so we hear with startling
clarity when--a door behind the bar slams open with a huge
BANG! and some Presence, too small to be seen as it moves
through the forest of towering patrons, makes a beeline
for the troubled corner of the bar.  A path clears for it.

The Sherpa and the Climber are about to kill each other
when the Presence arrives directly between them:  she is
MARION RAVENWOOD, twenty-five years old, beautiful, if a
bit hard-looking.  At this moment, however, that look
does not hurt.  She is not intimidated by the combatants;
she jabs accusatory fingers into their chests.  She is
angry as hell.  The patrons shrink under her gaze.

	 That does it!  I've been patient
	 with you no-goods long enough.  I'm
	 not open at 2 o'clock for myself,
	 you know.  It's all for you.  And
	 how do you repay me:  Trouble and
	 noise and blood on my floor!  I
	 won't have it.  Everybody out! Out!
	 Out!  We're closed.  Closed!  Do your
	 killing outside!  And don't leave any
	 bodies on the porch!

The place clears quickly.  Stragglers and grumblers are
given special attention by Marion and Mahdlo, who has
come from behind the bar carrying a big axe handle.
Mahdlo herds the crows out the front door as Marion turns
and walks behind the bar.

A scowl on her lovely face, she has just begun clearing
the bar of glasses when she notices one remaining Patron
huddled over a glass at the far end of the bar.  Grimacing
in exasperation, she heads that way like a locomotive.

	 Hey you, deaf one!  I said out of
	 my place.  I don't mean next Easter,
	 I mean now--

She is almost on him when Indy looks up smiling.  Marion
stops, stares, shocked.

	 Hello, Marion.

She hits him with a solid right to the jaw, knocking him
off the barstool on the floor.  He rubs his jaw and
smiles up at her.

	 Nice to see you, too.

	 Get up and get out.

		(getting up)
	 Take it easy.  I'm looking for
	 your father.

	 Well you're two years too late.

Indy's attitude changes instantly.  This is sad news.  He
is silent for a long time.  Mahdlo comes in the front door
and hurries forward when he sees Indy with Marion.  He
looks to her for guidance, but she stays him with a gesture.

	 Go home, Mahdlo.  I'll see you to-

Mahdlo is hesitant, but lays the axe handle on the bar and
goes out.  Indy has been barely aware of him.  Now he set-
tles again on the barstool.  Marion has a vindictive look.
She'll let him stay, but she wants to inflict as much pain
as possible.

	 What happened?

	 Avalanche.  Up there.  He was dig-
	 ging.  What else?  He spent his
	 whole life digging.  Dragging me all
	 over this rotten earth.  For what?

	 Do you find him?

	 Hell no.  He's buried where he was
	 working.  Probably preserved real
	 good, too.  In the snow.

Suddenly the hardness cracks.  She is on the verge of
tears and does not want him to see them.  She turns away
and takes a whiskey bottle from the shelf, then turns
back to pout herself a drink.

	 Not a bad way to go.  Doing what
	 he loved.

	 Don't give me taht stuff!  What
	 do you know?
	        (she takes a drinks)
	 I'm the one that was left in a bad
	 way.  He didn't have a penny.  Guess
	 how I lived, Mister Jones.  I worked
	 here.  And I wasn't the bartender.
		(another swallow)
	 Finally the guy that owned the joint
	 went crazy.  Snow crazy.  They took
	 his away screaming.  As they dragged
	 him out, he said the place was all
	 mine for life.

She looks around the saloon.

	 Can you imagine a more evil curse?
	 So far, it's working.

	 Why not leave?  Go back to the States.

	 I'll go back.  I'll get there.  Not
	 that there's a soul there who knows
	 my name of cares.  But I'll go.  And
	 when I do, they'll know me.  'Cause
	 I'm going to go back in style.  With
	 money.  A soddamn lady!

	 Where you gonna get it?

	 If I knew that, you think I'd still
	 be running this dive?

Indy looks at her, thinking.  Under his gaze, she blushes,
for reasons only she understands.  She looks into her
glass and, for a moment, she softens.

	 I'll tell you something Indy.  I've
	 learned to hate you in the last ten
	 years.  But somehow, no matter how
	 much I hated you, I always knew that
	 someday you'd come through that door.
	 I never doubted that.  Something made
	 is inevitable.
	 Why are you

Indy takes a long time to answer.

	 I need one of the pieces your father

Marion's eyes go icy.  She swings at him again with her
right, but this time he catches her at the wrist.  Then
he stops her left, which she has brought up to slap him.

	 You son-of-a-bitch!  You know what
	 you did to me, to my life?  This
	 is your handiwork.

	 I never meant to hurt you.

	 I was a child!

	 You knew what you were doing.

	 I was in love.

	 I guess that depends on your

	 It was wrong.  You knew it.

Indy releases her arms.

	 Look, I did what I did.  I don't
	 expect you to be happy about it.
	 But maybe we can do each other
	 some good.

	 Why start now?

	 Shut up and listen for a second.  I
	 want that piece your father had.
	 I've got money.

This stops her.

	 How much?

	 Enough to get you back to the States.
	 Where are his things?

	 Gone.  I sold it all.  It was all
	 junk.  The junk he wasted his life on.


Marion nods.

		(giving up)
	 That's too bad.

Indy feels tired, defeated.  Marion is pleased.

	 You look disappointed.  I like
	 that.  How's it feel?

Indy has to smile at her glee.

	     (nods at his empty glass)
	 What are you drinking?


	     (refilling his glass)
	 Real man's drink.  Me, I like scotch.
	 And I like bourbon.  And vodka and
	 gin.  I'm not much for brandy.  I'm
	 off that.

She pours herself another as Indy watches, amused.

	 You're a tough broad now, aren't you?

	 It's no act, pal.  This ain't Sche-

	 I can only say I'm sorry so many

Marion looks at him thoughtfully, takes a drink.

	 You really have money?  You don't
	 look rich.
		(Indy nods)
	 I may be able to locate some of his
	 things.  I know who's got them.
	 What do you want?

	 A bronze piece, about this size.  In
	 the shape of the sun.  Probably
	 broken off at the bottom.  Has a
	 little hole in it, off-center.
	 Does that sound familiar?

Marion thinks, nods slowly.

	 Do you know where it is?

	 Maybe.  How much?

	 Three thousand.  American.

	 That'll get me back, but not in
	 style.  This doodad must be pretty


A huge smile lights up Marion's face.

	 I knew it would happen eventually.
	 I knew it.  Something had to go my way.
	     (pours herself another drink)
	 I've got to think this out.  I'm
	 used to bargaining with yaks.

	 Okay, five thousand.  That's all I
	 can give you now.  I can get you more
	 when you land in the States.

	 You word, huh?
		 (Indy nods)
	 Just like you said you'd be back last
	 time?  That was your word too.

	 I'm back, aren't I?

Marion sneers and they smile together.

	 You can trust me.

	 Come back tomorrow.


	 Because I said so, that's why.  It's
	 about time I called the shots in this

Indy nods, gets up to go.

	 Wait a minute.  Leave the five thou-
	 sand here.
		(Indy hesitates)
	 You want trust, give some.  I want to
	 smell your money.

Indy thinks about this a moment, then reaches inside his
shirt and pulls cash from a money belt.  He lays five grand
on the bar.

	 I trust you.

	 You're an idiot.

	 I've heard that.

Indy starts fro the door. Marion takes another think.
She is getting high.

	 Hold it.  Come here.

		(moving back)
	 Bossy, aren't you?

	 That's right.  Give me a kiss.

Indy looks into her eyes, then leans over the bar and
kisses her deeply.  When the kiss ends, their faces are
very close.  Marion is flushed.  She liked it and would
like more.  She raises her glass between them to disci-
pline herself.

	 Get out of my place.

Indy smiles and walks to the front door.  Then, without
looking back--


He's gone.  Marion stares after him, thinking.  She takes
a drink.  Then slowly, her hand comes up to loose the
scarf that is draped around her throat.  It falls away,
revealing her graceful neck above the dipping top of her
blouse.  Hanging there on a gold chain against her white
skin is a sun-shaped golden medallion.  The bottom looks
broken off.  Marion lifts the medallion so she can see it
in her hand, then looks thoughtfully after Indy.


Indy sits thinking at the wheel of an old car.  Finally,
he puts the car in gear and drives away.

Across the street, the shadow in a doorway comes to life.
A dark form steps out to look at Indy's departing car;
it is the European Spy from the DC-3.  He hurries off
in the opposite direction.

				        DISSOLVE TO:

54     INT.  "THE RAVEN" - NIGHT			   54

Marion stands before the fire that is shrinking in the
fireplace.  She jabs at it abstractedly with a poker,
thinking.  Suddenly tears well up in her eyes.  She lets
the poker slip from her hand, wipes away the tears.  She
walks across the room to the end of the bar, still clut-
tered with bottles and glasses, and stops at the pile of
American money Indy has left.  She takes the chain from
around her neck and lets the medallion slide off it into
her hand.  She places it on the bar next to the pile of
money, thinking.  Then, having reached some decision, she
picks up the pile of bills, walks up the back of the bar
and pulls a small wooden box from under the bar.  She flips
open the top, puts the cash inside and closes the top.
She leaves the box on the bar and starts back toward
the medallion.  The front door of the saloon bursts
open and Four Bad Men come in.  Marion, halfway between
the valuable possessions and not wishing to draw
attention to either, stops where she is.

The Four Bad Men who advance on her are:

1.) the obvious leader, a short, vile, sadistic German
in spectacles by the name of BELZIG.
2.) a trenchcoated SECOND NAZI.
3.) a ratty-looking NEPALESE and
4.) a mean MONGOLIAN.  The second NAZI and the MONGOLIAN
    both carry submachine guns.

	 Good evening, Fraulein.

	 The bar's closed.

	 We are not thirsty.

The Mongolian and the Nepalese poke around, checking
to make sure there's no one else there.

Down at the end of the bar, the medallion lies partially
hidden by surrounding glasses and bottles.  The Second
Nazi stops very near it, but turns his back to it to face
Belzig and Marion.

	 What do you want?

	 The name thing your friend Dr. Jones
	 wanted.  Surely he told you there would
	 be other interested parties.

Marion shakes her head.

	 Ah, the man is nefarious.  I hope
	 for your sake he has not yet acquired

	 Why, are you willing to offer more?

	 Almost certainly.  Do you still have it?

	 No.  But I know where it is.

Belzig's smile fades at this news.  He's not a patient sort.
Marion is chilled by the look.  She turns and moves to the
shelf of bottles behind her, reaching high for one, very
near the large stuffed raven.  He hand lingers there a
moment and we see--

From an angle behind the stuffed raven, that the left wing
spread hides a Baretta automatic pistol.  Marion's hand is
very near it, but withdraws with only a whiskey bottle as
the Mongolian walks toward her behind the bar.

Marion opens the bottle before Belzig, who watches her

	 How 'bout a drink for you and your

The Second Nazi lights up at this suggestion.  Belzig gives
him a withering look.

	 We will stick to the business at hand,

	 Fine.  Why don't you come back to-
	 morrow when Jones is here and we'll
	 have an auction?

Belzig gives her a cold look then turns and walks over to-
ward the firplace.  As soon as his back is turned, the
Second Nazi grabs the nearest whiskey bottle and takes a
quick pull.  In so doing, he leaves the medallion completely
exposed.  Marion is aware of this as she looks at him.  But
he quickly puts the bottle down again, obscuring the medal-
lion, when Belzig speaks from the fireplace.

	 I'm afraid an auction is not possible.
	 Your fire is dying here, Fraulein.
	    (a beat, then threatening)
	 Why don't you tell us where the
	 piece is right now?

	 Listen, Herr Mac, I don't know who
	 you're used to dealing with, but
	 no one tells me what to do in my

Belzig, still looking in the fire, sneers and shakes
his head.

	 Americans!  You're all alike.  Frau-
	 lein Ravenwood.  I'll show you want
	 I'm used to.

He motions with his hand.  The Mongolian moves up behind
Marion and lifts her roughly over the top of the bar,
knocking over bottles and spilling liquor.  He deposits
her on the other side, where the Nepalese and the Second
Nazi flank her and hold her cruelly, arms behind her back.
Marion raises a ruckus.

Belzig turns from the fireplace.  In his hand is the poker,
its end glowing orange.  He advances on Marion.  Marion
stops yelling, her eyes widen in terror.

	 Wait!  I can be reasonable--

	 That time is passed.

The glowing poker point moves inexorably across the room
toward Marion's face.

	 You don't need that.  I'll tell you

	 Yes, I know you will.

Belzig has no intention of stopping now.  The glowing tip
is approaching Marion's face.  The Nepalese watches with
savage glee.

The tip of the poker is five inches from Marion's nose
when there is a loud CRACK! and the fall of Indy's bull-
whip wraps around the middle of the poker and tears it
out of Belzig's hands.  The poker sails high across the
room, free of the whip, and lands in the heavy curtains
that cover one window.  The curtains immediately burst
into flame.

The four Bad Men look in surprise toward the front en-
trance.  Indy is poised there, the whip in his right
hand, a .45 automatic raised toward them in his left.


Now everything begins to happen very fast--

The Mongolian had just come around the bar at the end
opposite the medallion.  He dives back to crouch behind
the end of the bar, raising his submachine gun.

Belzig and the Second German dive behind tables near the
bar.  The Nepalese is slower to leave Marion, he draws a
Luger.  Indy's .45 barks and the Nepalese dies spinning
against the bar.  Indy fires in the direction of the

Marion swings up over the top of her bar.  Belzig fires at
her, but his bullets smash bottles behind the bar and thud
into the raven.

Marion flattens out on the floor behind the bar as bullets
hit above her.  She reaches up, snatches the axe handle
from where Mahdlo left it, and begins crawling down the
length of the bar toward--

The Mongolian, who sticks his submachine gun out and fires
blindly in Indy's direction.

Indy is in a crouch behind a table, trying to get a shot
at someone.  He doesn't notice in the din and confusion
when the door bursts open.  An incredible, fearsome GIANT
SHERPA, almost seven feet tall, soars in and tackles Indy
from behind.  The whip flies from Indy's hand as he and
the Giant Sherpa roll across the floor, upsetting furniture.

The Mongolian, seeing this, stands up confidently.  Marion
rises behind him and bashes him over the head with the axe
handle.  He goes down and out.

Fire has completely engulfed the curtains and is working
across the ceiling on decorative yak skin bunting.  A burn-
ing fragment drops to the top of the bar, which immediately
lights up, fueled by the spilled alcohol.  Full whiskey
bottles explode like Molotov cocktails.

Rolling on the floor, Indy and the Giant Sherpa are fight-
ing for control of Indy's .45.  Belzig sees this and shouts
to the Second Nazi, who is rising from cover with submachine
gun in hand.

	 Shoot them both!

	 He's our man!

	 Do as I say!

Both the Giant Sherpa and Indy hear this.  The Giant
Sherpa exchanges an alarmed look with Indy and together
they swing the .45 around toward the surprised Second
Nazi.  Two blasts blow him away.

That done, Indy brings a brass spittoon down on the Giant
Sherpa's wrist and the .45 slides away.  Indy jumps up and
kicks the Giant Sherpa, who barely seems to feel it.  He
grabs Indy and flips him effortlessly onto a table.

Belzig now has a clear shot at Indy.  He raises his luger.

Marion, at the end of the bar, finally gets the hand of
the Mongolian's submachine gun.  It roars to life in the
general direction of the ceiling.

Belzig runs for cover as Marion gets control of the gun
and levels it.  Belzig dives around the end of the bar
opposite Marion.  When he has set himself, he peeks up over
the edge of the scorched bar.  The alcohol fire has moved
down the bar and now, much to Belzig's surprise, he finds
himself staring at the fire-blackened sun-shaped medallion!
His eyes widen.  He cannot believe his good fortune.  With-
out hesitation he picks up the metal medallion, palming it.
Immediately there is a sickening searing sound and Belzig's
expression changes from joy to agony.  He screams in pain
and tries to shake the red-hot medallion from his skin.
Marion opens up and the bar starts to splinter in front of
Belzig.  The medallion comes free of Belzig's hand and
rolls across the floor.

Belzig has had enough.  In excruciating pain, he turns,
sees a window, runs and dives through the glass.

An exhausted Indy uses his whole body to upend the Giant
Sherpa, who lands hard on his back.  They are surrounded
by flames.

55     EXT.  "THE RAVEN" - SNOW BANK - NIGHT	      55

Belzig has his burned hand stuck deep in the snow.  Now
he withdraws it, steaming, and scurries off into the night
like a wounded animal.

56     INT.  "THE RAVEN" - NIGHT			   56

Marion throws down the empty submachine gun and moves
through the flames to the center of the bar where she left
the box with the five grand.  She finds the remains of the
box and its contents:  a shapeless pile of ash and charred


At the end of the bar, the Mongolian has come back to life.
He shakes out his head, then reaches inside his coat and
pulls out a Mauser pistol.

Indy smashes a chair over the head of the Giant Sherpa and
the huge creature goes down.

The Mongolian points his Mauser through the smoke and flame
at Indy.  Suddenly, the Mongolian is shot dead.

Marion stands beneath her stuffed raven with the Baretta.

Indy moves quickly through the flames, his eyes scanning
the floor.  He picks up his bullwhip and his crumpled felt
hat.  He peers through the smoke till he spots Marion mov-
ing among the burning furniture.

	 Let's get out of here!

	 Not without that piece you want!

	 It's here?

Marion nods, kicks aside a burning chair.  Another burning
beam falls from the roof.  Indy pulls Marion close to him

	 Forget it!  I want you out of here.

He begins dragging her out.


She breaks away from him, darts back and picks the hot
medallion up in the loose cloth of her blouse.

	 Let's go!

		(looking around)
	 You burned down my place!

	 I owe you plenty!

	 You owe me plenty!

	 You're something!

	 I am something.  And I'll tell you
	 exactly what--

She holds up the medallion possessively.

	 I'm your partner!


First we see the sprawl, the soaring minarets, the an-
cient skyline.  Then we're closer, in the narrow, exotic
streets, teeming with life:  fierce-looking men in tattered
galabiyas, black-gowned women with veiled faces, ragged,
barefoot children.

58     OMIT				    OMIT   58


Indy and Marion have been welcomed like family into the
crowded home of SALLAH, his wife FAYAH, and their NINE
CHILDREN (ages 4 - 18).  Fayah, a huge, imposing woman,
appears, at first glance, to be the power in the house.
Sallah, a small, cheerful, energetic fellow in his for-
ties defers to his wife in all matters of little importance.
Suddenly the general liveliness at the children's table
escalates into pandemonium, attracting the attention of
the adults.

		(there is silence)
	 Why do you forget yourselves?

The gaggle of grinning off-spring parts to reveal in their
midst--a MONKEY.  It is munching some flat Arab bread.

	 What is this?  Who brought this
	 animal in?

All the children chatter their innocence at once.  The
Monkey chatters too; it's an entertainer.  The Monkey
jumps from the children's table to the adults' and struts
slowly up toward Marion, who thinks it's the cutest thing
she ever saw.  When it reaches her, it takes off its tur-
ban and does a deep, grand bow to her.  She is deligthed
and takes the Monkey into her arms.  The Monkey kisses
her cheek.  The children laugh.

	 Why, thank you.  I like you too.

	 Then it shall be welcome in our house.

	 Oh, no!  You don't have to have it
	 around if you don't want it--

	 All of Allah's creatures are welcome
	 here.  You please us by letting us
	 please you.

60     OMIT				    OMIT   60


Indy and Sallah sit in the small, protected courtyard.
Sallah holds the two sections of the headpiece, the medal-
lion and the base, and has for the first time fitted them
together.  They fit perfectly and complete the headpiece.
He peruses the markings on the headpiece quizzically.  Indy
is cleaning and loading a .45 automatic.

	 I knew the Germans would hire you,
	 Sallah.  They couldn't have an ex-
	 cavation in the desert without the
	 best digger in Egypt.

	 All Arabs look alike to them, Indy.

	 Tell me about the map room at Tanis.

	 We found it three days ago.  I
	 broke through myself.

	 Those Nazis are moving awfully fast.

	 The Frenchman is helping them.

Indy reacts.

	 Belloq.  So he got away from the
	 Indians.  This is going to be
	 more interesting that I thought.

	 I'm afraid this has put the Germans
	 close to finding the Well of the Souls.

	      (indicates the headpiece)
	 Even Belloq won't be able to find it
	 without that.  Can you make anything
	 of those markings?  They're nothing
	 I'm familiar with.

	      (shakes his head "no")
	 But I know someone who might.  You
	 can go to see him tomorrow.
	      (a worried expression)
	 Indy...something bothers me.

	 What is it, my friend?

Sallah finds it hard to say.  When he finally speaks, his
words are accompanied by a strange, eerie, foreboding rush
of wind through the courtyard.  Just a coincidence we might

	 It is the Ark.  If it is there, at
	 Tanis...It is not something man was
	 meant to disturb...Death has always
	 surrounded it.  It is not of this

The wind dies down.  Indy shakes off a chill and stares
thoughtfully at his friend.


Indy and Marion are briskly walking along one of Cairo's
busy bazaar streets. Vendors with fine cloth, pottery,
baskets, jewelry, etc line the street.  Marion has the
Monkey from Sallah's house on her shoulder.

	 Do you really need that monkey?

	 I'm surprised at you, Indy. Talk-
	 ing that way about our baby.  He's
	 got your looks, too.

	 And your brains.

As Indy and Marion turn a corner, the Monkey seems to
notice something and immediately jumps from Marion's
shoulder and hurries off at a frantic pace down the street.

	     (looking disappointed)
	 Hey!  Hey!... where're you going?

		(dragging Marion on)
	 He'll be OK.  Come on.  Come on.


The Monkey is seen running around another corner and
jumps into the waiting arms of MONKEY MAN, who appears
to be like a beggar with a dirty turban and an eye patch.
MONKEY MAN immediately hurries down the street and passes
into a building. In the building are two GERMAN AGENTS.
MONKEY MAN and the MONKEY both give the Heil Hitler salute
and engage in quick talk.

MONKEY MAN quickly leaves the two GERMAN AGENTS and gets
back to the street. He is obviously shadowing Indy and
Marion. Indy and Marion are just now passing by the MONKEY
MAN ducks back behind some baskets.


Indy and Marion are passing under a balcony where a lone
GERMAN AGENT stands watch. After they pass, the AGENT nods
to some BAD ARABS who are hiding in the shadows of the
street.  In a moment, Indy and Marion pass by the break.
Monkey Man turns and looks up at a roof further down the
alley.  He waves with his hand.  Someone up there waves

65     EXT.  A SMALL BAZAAR - DAY			  65

Indy and Marion have reached a tiny square, made even
more cramped by its use as a small bazaar.  They have
started working their way through the crowd when several
Bad Arabs and a German Agent begin to converge on them.
Indy immediately sees what's happening and pulls the bull
whip from his jacket.  The first Bad Arab to reach them
gets hit in the mouth by the handle of the whip.  Now all
hell breaks loose, with Bad Arabs, Innocent Shoppers, bas-
kets of fruit and tables of goods flying every which way
in the constricted space.

		(to Marion)
	 Run!  Get out of here!

Indy catches a dagger-wielding Bad Arab around the legs
with the whip and flips him.  Marion is reluctant to leave

	 Go, dammit!  Go!

Marion goes.  She runs off between two buildings.  A Bad
Arab takes off after her.  Monkey Man, now standing at
the edge of the square, points at Marion.  The Monkey
jumps off his shoulder and follows Marion.


Marion runs along the narrow space and soon encounters a
five foot wall. She flops over it.  The Bad Arab is
right on her heels.  He reaches the wall and vaults over.
On the other side of the wall, the Bad Arab lands in a
crouch, looks ahead and doesn't see Marion.  Immediately
a heavy earthen pot smashes over his head, putting him
out.  Marion steps from an alcove and starts to run to-
ward the street at the other end of the walkway.  Suddenly
another Bad Arab and a new German Agent appear in the
street at that end.  Before they can spot her, Marion
retreats to the alcove again.  There is a huge rattan
basket sitting there.  Marion climbs in and closes the
top above her.

The only witness:  The Monkey, who is now perched on the
fire foot wall.

67     EXT.  THE SMALL BAZAAR - DAY			67

Chaos.  An entire booth of pots and pans collapses on a
Bad Arab and a German Agent as Indy whips away a support.


The chattering Monket leads a German Agent and two Bad
Arabs to Marion's hiding place, gesturing manically.

69     EXT.  THE SMALL BAZAAR - DAY			69

Indy ducks under the swinging blade of a huge Arabian
sword and kicks the Bad Arab Swordsman in the groin.

70     EXT.  SIDE STREET - DAY			     70

The German Agent leads the way as the two Bad Arabs carry
the huge basket above their heads.  The basket top has
been fastened closed, but Marion is making a fuss inside.
At the place where the street cuts across the far side
of the bazaar, Marion is able to wedge the top open one
inch and screams--


71     EXT.  THE SMALL BAZAAR - DAY			71

Indy has heard her.  He looks across the square as the
basket and its escorts disappear beyond a building.  One
last Bad Arab rises before him.  Indy's whip flashes and
the Bad Arab's robe falls down to his ankles.  Indy fran-
tically pushes his way through the panicked mass of human-
ity in the direction the basket has gone.


The Bad Guys move the basket as fast as they can through
streets, alleys and passageways thick with people.  Indy
always seems to round a corner just in time to catch a
glimpse of the basket before it disappears around a new
corner.  Indy must fight a flow of humanity as powerful
as an ocean riptide.  Finally, at the head of one par-
ticularly crowded alley, Indy leaps up onto a wall for
a clearer view.  Whatever he sees gives him an idea and
he cuts between two buildings rather than following
the basket.

73     EXT.  DESERTED ALLEY - DAY			  73

Two Bad Arabs come running down the Alley with the basket
between them.  Suddenly, Indy's whip flashes out sending
both Arabs and the basket tumbling.  Indy steps into view,
his .45 trained on the sprawled Arabs, and looks at the
basket.  The top has come flying off and the contents have
clattered onto the cobblestone:   inside is not Marion,
but a load of contraband pistols, rifles and ammo.  Indy is
advancing on the trembling Bad Arabs with an ugly look
when suddenly he hears Marion scream around the corner.

74     EXT.  DESERTED SQUARE - DAY			 74

Indy rounds the corner and is immediately driven back by
machine gun fire.  Taking cover, he gets quick, inter-
mittent glimpses of this scene:  At the far corner of the
large, deserted square is a canvas-covered truck.  Two
Bad Arabs are hurrying toward is with a large rattan bas-
ket between them, Marion screaming inside.  A German Agent
is covering their retreat with a machine gun from the cab
of the truck.  Indy runs up to see the rattan basket
being heaved into the back of the truck.

75     EXT.  BACK OF THE TRUCK - DAY			75

What Indy cannot see is that the basket lands among an
ominous load of German munitions, dynamite and firearms.
The truck immediately peels out.

76     EXT.  DESERTED SQUARE - DAY			 76

The German Agent has stopped firing in order to drive.  He
floors it, aiming for a street at the corner of the square.
Indy uses the lull to take careful aim at the German Agent's
profile and fire off three careful shots.  The German Agent
is hit, blasted dead against the steering wheel.  The speed-
ing truck swerves, hits a wall, rolls over and explodes in
an enormous, multi-leveled eruption as its contents ignite.
Several surrounding buildings are leveled.

Indy, blown back across the square, looks on, astounded and


77     INT.  ARAB BAR - NIGHT			      77

A dark, smoke-filled den on iniquity.  The patrons,
almost all fearsome Arabs, sit in small shadowy groups
around the room.  Indy stands at the bar finishing off
a fifth of bourbon.  He is drunk.  The ARAB BARTENDER
places a new bottle of expensive bourbon in front of him.
Indy eyes is queerly.

	 The gentleman in the corner sent it.
	 He would like you to join him.

	      (doesn't even look)
	 Too bad.  I'm drinking alone.

The Arab Bartender does a take, looking at the three,
tough GERMAN HENCHMEN who have surrounded Indy from out
of the smoke, their hands stuffed in bulging trenchcoat pock-
ets.  Indy notices them now with a bleary glance.  He
decides he's in no shape to kill or be killed and moves
with them across the room, taking his bottle with him.
The Arab patrons take this in and mind their own business.

The occupant of the smoke-shrouded corner table becomes
visible only as Indy -eaches there:  it is Emile Belloq.
He is drinking wine.


	 Good evening, Dr. Jones.

	 I ought to kill you right now.

	 It was not I who brought the girl
	 into this dirty business.

Indy knows its true; that's what's tearing him up.

	 Sit down, please, before you fall
	 down.  We can behave as civilized
	 people.  I'm afraid it will be your
	 last opportunity.

Indy sits, glancing at the German Henchmen, who settle
nearby, just out of earshot.

	 Not a very private place for a murder.

		 (looking around)
	 These Arabs will not interfere in
	 the white man's business.  They do
	 not care if we kill each other off.
	 (takes a sip of wine, refers to it)
	 Terribly difficult finding a decent
	 vintage here.  You were quite vig-
	 orous in Shanghai.  Unfortunately,
	 our friend the Wild Boar had taken
	 the precaution of making several
	 copies of the piece.

Indy registers this as he takes a drink.  Belloq watches
him with disdainful amusement.

	 How odd that is should end this way
	 for us, after so many...stimulating
	 encounters.  I almost regret it.
	 Where shall I find a new adversary
	 so close to my own level?

	 Try the local sewer.

	 I know you despise me.  We always
	 hate in others that which we most
	 fear in ourselves.  And you and I
	 are very much alike.

	 Now you're getting nasty.

	 We have always done the same kind of
	 work.  Our methods have not differed
	 as much as you pretend.  I am a sha-
	 dowy reflection of you.  But it would
	 have taken only a nudge to make you
	 the same as me, to push you out of
	 the light.

There's a certain amount of truth to this; the recognition
of it flickers across Indy's bleary eyes.  Belloq sees
it there.

	 You know it to be true!  How nice.
	 And how ironic the timing.

Belloq leans forward, eyes shining, voice suddenly different.

	 Do you realize that the Ark is?
		 (very intense)
	 It's a transmitter.  A radio for
	 talking to God!  And now it is
	 within my grasp.

	 What about your boss, Der Fuhrer?
	 I thought he was waiting to take

Belloq glances into the gloom at the German Henchmen.

	 When the time is right.  When I am
	 finished with it.

	 I hope your friends are patient.
	 Dangerous work, Belloq.

	 Yes.  Very.  You may consider your-
	 self fortunate that your involve-
	 ment concludes here.

	 Tell me, did you get away with
	 the idol?

	 I was lucky to get away with my
	 life.  The Hovitos proved quite
	 narrow-minded about the whole matter.

Indy takes a drink.

	 You know, if it's God you want to
	 talk to, maybe I can arrange it.

	 You have not changed.  But, please,
	 do not reach for your weapon until
	 you are ready to die.

The front door of the bar slams open and all nine of
SALLAH'S CHILDREN scamper in and over to a surprised
Indy.  Two of the smallest hop into his lap.

	 Uncle Indy, we have been looking
	 for you.

	 Come home now, Uncle. Hurry!

Suddenly the Arab patrons of the bar take an intense in-
terest in the situation, shifting their weapons.

	 Yes.  Yes, I'll come now.

Indy stands up.  The German Henchmen and poised.  Belloq
eyes the Arab patrons and signals for the Henchmen to relax.

	 Next time, Indiana Jones, it will take
	 more than children to save you.

The children usher Indy out.


Indy climbs into the cab of Sallah's truck with a smiling
Sallah as the children pile into the back.  Sallah pulls out.

	 I thought we would find you there.
		 (indicating the kids)
	 Better than the United States Ma-
	 rines, eh?

	 Thanks you.
	 Marion's dead.

	 Yes, I know.  I am sorry.
	 More reason than ever to beat the
		 (he touches Indy)
	 Life goes on, Indy.
		(indicates the kids again)
	 There is the proof.

Indy looks back there, nods.

	 I have much to tell you, Indy.

***************************** PAGE 51 MISSING *****************************

81     (CONTINUED)				    81

Fayah brings in a tray of food and puts it on the table.
The bowl of dates is in one corner.  As Fayah leaves the
room, the Monkey slips out of Sallah's lap and disappears
under the table.  Indy leans over the food tray, his hand
hovering over the dates.  But he chooses some cheese and
bread instead.

	 And they made the calculation in
	 the map room?

		(nods vigorously)
	 This morning.  Belloq and the boss
	 German, Shliemann.  When they came
	 out of the map room, we were given
	 a new spot in which to dig...out
	 away from the camp.

	 The Well of the Souls.

Sallah nods, moves to the food.  He picks up a date, then
changes his mind and drops it, taking a bunch of grapes
instead.  Indy picks up a chicken leg in one hand and a
date in the other, his mind distracted.  Fayah enters
the room just in time to see Indy flip the date high into
the air and try to catch it in his mouth.  It bounces off
his chin and falls to the floor.  Indy looks sheepishly at
Fayah.  Fayah picks up the fallen date and puts it in the
dirty ash tray she is now removing.  Amir speaks in a
slow, raspy voice without looking up.

	 Come.  Look.

The two men go and huddle over the old man.  The Monkey
peeks up over the edge of the table at the array of food.
He picks up a date and disappears below the table.  Amir
points to some markings on the lower part of the headpiece.

	 This is a warning...not to disturb
	 the Ark of the Covenant.

	 Just want I need.

The Monkey's paw comes up over the edge of the table and
grabs another date.

	 How 'bout the height of the staff?
	 Did Belloq get it off of there?

			AMIR is here.

Indy, nervous, goes back to the food tray, picks up another
date.  When he turns back to the men, the Monkey's paw
grabs another date.

We see the headpiece in closeup on the table.  Amir's crooked
fingers trace a line of markings along the bottom section
to the break in the piece.

	 It says it is...ten jamirs high...

	 About seventy-five inches.

	 Wait!  I am not finished...

Amir's finger moves across the break as the markings con-
tinue on the sun medallion.

	 "And one jamir to honor the Hebrew
	 God whose Ark this is."

Indy, still holding the date, exchanges a long look with

	 You said their top section was blank.
	 Are you absolutely sure?

Sallah nods.

	 Belloq's staff is seven and a half
	 inches short.  They're digging in
	 the wrong spot!

Sallah and Indy begin to laugh.  Amir gives them a glance
and returns to his wine.  Sallah leans over and kisses the
old man.

		    (to Amir)
	 A home run, my friend, grand slam!
		    (to Indy)
	 We have a saying--"A little luck is
	 better than much smartness."  Indy,
	 pardner, you are very lucky fellow.

Indy hoots.  Then he takes the data in his hand and flips
it high in the air.  He opens his mouth to catch it, but
it doesn't come down.  He has inadvertently thrown it into
a bowl of a hanging lamp.  This makes the men laugh even

Indy goes over and picks up another date.  He turns laugh-
ing to Sallah and doesn't see as the Monkey's paw comes up,
slowly, takes another date and begins to withdraw.  Sudden-
ly the paw is stricken with palsy and the unseen Monkey
goes into its death throws.  Sallah watches the paw as
though hypnotized.  Finally the paw slips from sight and
we hear a solid THUMP! on the floor.  Sallah walks around
the table and looks at the floor.  The Monkey lies dead
among a mess of date pits.

Indy is in a happy world of his own.  He throws his date
high in the air.  He positions himself under it and waits
for it to drop in.  Here it comes.  Right on target.  As
it's about to disappear into Indy's mouth, Sallah's hand
flashes in and grabs it.  Indy looks mystified and disap-
pointed.  Sallah motions toward the dead Monkey.

	 Bad dates.

82     EXT.  DESERT ROAD - MORNING			 82

Two old trucks come down a narrow mountain road and onto
the flat surface of the desert.

Further out into the desert, the one in the lead, Sallah's
truck, stops and the second one, Omar's truck, pulls up
beside it.  There are half dozen Arab Diggers in Omar's
truck.  Indy, dressed as an Arab, gets out of the cab of
Sallah's truck and moves over to confer with OMAR, another
old friend.  They point off into the desert and reach some
conclusion.  Indy gives him a pat on the back;  Omar turns
off the road and drives into the desert with his workers.
Indy hops back in the cab of Sallah's truck with Sallah.
As they move down the road we see that the back of the
truck holds three other Arab Diggers.


Indy and Sallah are lying in classic shouting fashion at
the top of the rise looking down on the Tanis Digs.  Down
behind them, Sallah's truck is parked with the three Arab

	 My God!  They aren't kidding!

WHAT HE SEES.  The Tanis Digs are laid out below like a
painting.  Trucks, bulldozers, Arab workers and German
supervisors are everywhere.  The excavations themselves
are extensive and somewhat random-holes have been dug
and then abandoned, foundations and passageways unearthed
and then deserted.  Beyond the main digs, a crude airstrip
has been created.  Sallah points to what appears to be a
mound of dirt with a hole in it near the center of the

	 There!  That is the map room!

	 What time does the sun hit the map?

	 Just after eight.

	 We haven't got much time.  Where are
	 the Germans digging for the Well of
	 the Souls?

Sallah points out into the desert a short way beyond the
main area of activity.  The desert turns to sand dunes
out there, the surface undulating into the distance.
Several trucks and men are out there and a bulldozer is
lumbering noisily toward it.

	 Okay.  Let's go.

84     EXT.  THE TANIS DIGS - MORNING		    84

Sallah's truck drives through the camp, one of the Arab
Diggers at the wheel.  Indy and Sallah are in the back and
look just like the other two Arab Diggers.  Sallah's
truck does behind a tent and when it appears on the other
side, Indy and Sallah are gone.


Indy and Sallah move stealthily among the tents.  Indy car-
ries a smooth wooden staff almost seven feet tall.  They
stop between two tents and look across a path at the en-
trance to the map room.  What appeared to be a mound of
dirt is actually the roof on the ancient building.  The
hole/entrance is a five-foot square skylight.  Indy looks
around, then walks casually to the edge of the hole and
looks inside.  Sallah joins him, producing a length of
rope from his robes.  Indy drops the staff into the un-
seen map room as Sallah  ties the rope around on oil drum.
When it's secure, Indy wastes no time disappearing down
it into the map room.

86     INT.  MAP ROOM				 86

Indy is down the twenty feet to the floor of the room in
seconds.  He tugs on the rope and it immediately gets pulled
up.  Indy looks around with real wonder and excitement.
The room is lovely, with elaborate wall carvings and fres-
coes, all lit by the bright stream of sunlight flooding
in from above.  This beam of light leads Indy's eye to
the far end, and the room's truly remarkable feature: built
into the floor in meticulous relief is a miniature stone
model of the ancient city of Tanis.  Already, the sunlight
has worked its way down the far wall and is edging onto
the miniature of the city.  On the floor, to the skylight
side of the miniature, is an elaborate line created by
embedded mosaic tiles.  The evenly spaced slots in the line,
each accompanied by a symbol of a time of year, are for the
base of the staff.  Indy pulls the headpiece from his robes--
it has been welded together--and reaches for the staff.

87     EXT.  ABOVE THE MAP ROOM - DAY		    87

An extremely nervous Sallah has the gathered rope in his
hands and is trying to appear casual as he inches back to-
ward the oil drum.  There is now a good bit of activity
going on up here.

	 Hey!  You, the skinny one!

Sallah jumps about three feet.  The JEEP GERMAN is standing
in an open space ten yards away looking at Sallah.

	 Yes, you.  What are you doing there?

Sallah gestures his innocence.

	 Well bring that rope over here, you

The Jeep German starts back toward his major concern:
his jeep is stuck in some sand beyond the next tent.
Some Arab Workers are trying in vain to budge it.  Now
another German has backed his truck up to it.  Sallah
can think of nothing to do expect obey.  With a worried
glance at the map room, be begins untying the rope from
the oil drum.

88     INT.  THE MAP ROOM			          88

Indy is examining the results of Belloq's work.  Red paint
marks one of the miniature buildings in the layout and a
white calibrated tape has been strung from that building
back to a miniature of the map room.  Now Indy begins ex-
amining the mosaic base line for the staff.  Sunlight has
moves further down across the miniature.

89     EXT.  IN THE CAMP - DAY			     89

Sallah watches nervously as his precious rope is pulled
taut between the pulling truck and the stuck jeep.  He
doesn't notice that he has chosen to stand next to a large,
steaming kettle of food until--

	 Bring us some of that!

He points to the kettle.  Sallah looks frantically from
the rope, back to the skylight of the map room, to the
kettle of food.

	 Now, idiot!

Sallah picks up some serving pieces and gets to work.

90     INT.  THE MAP ROOM			          90

The moment has arrived.  Even the tension of the circum-
stances cannot distract Indy from the purity of what he
is about to do.  All his calculations are adjustments com-
plete, Indy takes the Staff of Ra and places it--CLINK!--
in the right depression on the base line.  This is as active
and exciting a moment as any archeologist can dream of
and, at heart, that is exactly what Indy is.  The sunlight
catches the very top of the headpiece and moves within a
fraction of an inch of the tiny hole in its sun.

The edge of the sunlight moving across the miniature city
is still a good two feet beyond the spot Belloq has settled
on.  And now that line of light is broken by the shadow
of an ornate sun at the top of the staff.

Indy's face reflects his concentration.  And then his
immense pleasure.  He sees what he came for.

Out of the miniature city, one small building is being
lit by a tiny beam of sunlight in the center of the sha-
dow of the metal sun.  And by some trick of ancient artis-
try, this one building responds to the sunlight like none
of the others.  The golden light permeates it: it seems
to glow.  The building is in a direct line with Belloq's--
all the Frenchman's other calculations were right--but it
is a foot and a half beyond it.

91     EXT.  IN THE CAMP - DAY			     91

Sallah, sweating profusely, has finished serving the line
of Breakfasting Germans and now heads back to replace the
kettle and get away.

	 Water.  Bring us water.

92     INT.  MAP ROOM				 92

Indy is on his knees at the miniature city, a special tape
measure in his hand.  Indy has the tape strung from Belloq's
mistaken spot to his own correct spot.  He gets his reading,
leaps up and crosses to the erect staff.  He pulls the head-
piece off the staff and hides it in his robes.  He quickly
breaks the wooden staff in two and throws the pieces behind
a pile of debris.  Then he moves quickly to beneath the

		(stage whisper)
	      (he waits, then louder)

More waiting.  Nothing.  Indy looks around for some alter-
native means of escape.  The room doesn't offer any.  He
looks up at the skylight again.


A long pause.  Then something comes down.  A makeshift
rope.  Really just a bunch of clothing tied together--
tunics, robes, pants.  But what we see first and most
prominently, the first section of Indy's escape rope, is
a bright Nazi flag.  Indy beams and climbs.


Indy sticks his head out the skylight, sees it clear
and flops his body out.  Sallah, crouching behind the
oil drum, immediately starts pulling in the makeshift
rope.  Sallah stuffs the rope in the oil drum and the
two men begin waking toward some tents.

	 Hey, you!  More water over here!

Sallah glances at Indy, Then hurries back in that direc-
tion.  The Hungry German focuses on Indy.

	 Why aren't you at the digs?  Come

Indy bows in wild subservience and hurries off in the
opposite direction.

	      (yelling after him, irritated)
	 No, dummkopf, I said come!


Indy hustles between the tents.  Up ahead, two German
Officers stop to talk, blocking his exit.  He moves a-
long the side of one of the tents until he finds an
opening and slips inside.

95     INT.  THE TENT				 95

Indy finds himself in a tent set up for rather comfort-
able living.  He has just started to cross it when he
hears a loud, excited grunting.  He turns toward the sound.
In the corner, tied to a chair and gagged is Marion.
Indy rushes to her, snatches the gag from her mouth and
embraces her.  They kiss, deep and long.

	 I though you were dead.

	 They were throwing me around like
	 a rag doll.

	 They must have switched baskets.
	 Thank god for that!  Bless those
	 bastards.  Have they hurt you?

	 No.  Not since I got here.  They
	 just asked about you--what you knew.
	 The Frenchman's got the hot's for me.
	 I've been playing that along.  Oh,
	 Indy, get me out of here.

Indy pulls out a knife and then stops suddenly, thinking.

	 What's wrong?

	   (putting the knife away)
	 I have to leave you here for a little
	 while.  I know where the Ark is.  If
	 I take you out of here they'll start
	 combing the place for us.

	 Cut me loose!

	 Keep your voice down.

	 I said get me out of--

Indy pops the gag back in her mouth.  Her eyes widen in
fury and she grunts obscenities at him.

	 Look, you don't know how glad I am
	 to see you.  And I don't like do-
	 ing this.  But the whole thing will
	 be shot if you don't just sit here
	 quietly.  They haven't hurt you in
	 the last twenty-four hours, they
	 aren't going to start now.  I'll be
	 back to get you in no time.

He kisses her forehead, jumps up and hurries out of the


With the digs behind them, Indy and Sallah run up to the
ridge of the dune and over the top.  At the bottom of the
far side, Omar's truck is parked.  Omar and his men are

97     EXT.  DIFFERENT DUNE - DAY			  97

This new spot gives Indy a higher, better view of the
whole scene.  Indy is using a surveyor's instrument to
take a reading--

WHAT HE SEES.  Looking through the instrument, Indy gets
a line from the map room through the site where the Nazis
are digging in the dunes to a spot several dunes over.
We focus on that virgin spot of well-hidden sand as--


98     EXT.  INDY'S DIG - DAY			      98

Omar's truck is parked at the stop just viewed from afar.
Dunes rise on either side.  One of Omar's men has been
posted as a lookout up on a ridge.  Everybody else--Indy,
Sallah, Omar, and his men--have begun digging for the
Wells of the Souls.

				        DISSOLVE TO:

SAME SCENE, NIGHT.  They continue to dig furiously, all
of them drenched in sweat.  The hole has grown but this
is slow, back-breaking work.


Belloq, SHLIEMANN the ranking Nazi, and Shliemann's Aide,
GOBLER, come into the tent, which is full of charts and
maps, drawings of the Ark, radio equipment, liquor and
food.  The men have been out digging for the Well all
day.  They are tired, discouraged, testy.  In all matters,
Gobler shows his alliance with Shliemann against Belloq
with small looks and body language.  The Frenchman has
disappointed them and he is feeling the isolation of a
scapegoat.  Belloq gets himself a drink as Shliemann towels
off his face.

	 I cautioned you about being prema-
	 ture with that communique to Berlin.
	 Archeology is not an exact science.
	 If does not adhere to time schedules.

	 The Fuhrer is not a patient man.  He
	 demands constant reports and he ex-
	 pects progress.  You led me to be-

	 Nothing.  I have made no promises.
	 I said only that it looked very
	 favorable.  Perhaps the Ark will
	 still be found in an adjoining
	 chamber.  Based on the informa-
	 tion in our possession, my cal-
	 culations were correct.  Perhaps
	 some bit of evidence still eludes
	 us.  Perhaps

	 Perhaps the girl can help us.

Belloq shoots him an angry look.

	 My feeling exactly.  She was in
	 possession of the original piece
	 for years.  She may know much.
		(really evil)
	 If properly motivated...

	 I tell you, she knows nothing use-

	 I'm surprised to find you squeamish.
	 That is not your reputation.  But
	 it needn't concern you.  I have the
	 perfect man for this kind of work.

Shliemann signals Gobler, who steps outside the tent a
moment, calls someone and then reappears.  Belloq looks
warily at the entrance.  After a moment Belzig enters,
reeking villiany.  When his eyes find Shliemann, his
superior, he snaps a crisp "Heil, Hitler!" at him, hold-
ing his palm rigid a long time, exposing a burned scar in
the prefect shape of the sun medallion.

100    EXT.  INDY'S DIG - NIGHT			    100

In the eerie conjunction of moonlight and torchlight, Indy
and the other men step back in awe of their discovery:
there, flush with the bottom of their pit, is a heavy
stone entry door to an underground chamber.  Special pry-
ing tools are produced.  With two men assigned to each of
the two long tools, they work in unison to open the vault.
They open it a foot and the other men rush in to flop the
heavy door completely open.  Down inside, only blackness.

The men quickly prostrate themselves around the edge of
the entry to look inside.  Indy and Sallah each take a
torch and hold them down the hole.

WHAT THEY SEE.  The Well of the Souls is a spooky chamber
thirty feet deep.  The walls are covered with hieroglyphics
and carvings.  The roof is supported intermittently by
stone pillars, the closest of which hits the roof very near
the entry hole.  The Well is quite large; as Indy and Sallah
wave their torches, more and more of the room is revealed.
Now the far end of the chamber comes into view.  There is
a stone altar down there and on this elaborated carved
platform is a stone chest, big enough to enclose the Lost
Ark and protect it from the ravages of time.  This altar
appears to be the only place on the floor of the Well that
is not covered by a strange, dark carpet of some kind.

	 The Ark must be in that stone case.
	 What's that gray stuff all over the

He breaks off realizing exactly what that carpet is.  He
blanches.  Indiana Jones blanches.

Indy drops his torch to the floor of the Well.  This is
answered by the most horrific HISSING imaginable.

WHAT HE SEES.  That think dark carpet is moving.  It's
alive.  It's thousands and thousands of deadly poisonous
snakes--Egyptian asps.  And the only thing that seems ca-
pable of avoiding this venomous groundcover is the altar.
The snakes ebb and flow near it, but never encroach on it,
as though repelled by some invisible force.

Indy shakes his head and talks to himself.

	 Why snakes?  Why did it have to be
	 snakes?  Anything else.

After a moment of this, he stops.  He gathers his energy
and resolve and gets back to the task.

	 Asps.  Very dangerous.

Where Indy's torch had landed is a circle of snake-free
floor.  The snakes hate the flame; they stay away.

	 Lots of torches.  And oil.  I
	 want a landing strip down there.

101    INT.  THE WELL OF THE SOULS			 101

Fifteen torches have been dropped to the floor of the
chamber, combining to make a good-sized clear zone.  Smoke
begins to fill the room.  Several canisters of oil have
been lowered into this space.  Now, a large wooden crate
is lowered slowly by rope.  Rope handles are attached to
each end of the crate.

Up at the hole, Indy gives Sallah a reassuring pat, takes
a breath, and swings carefully onto a rope hanging from
the hole.  Despite his care, he swings a bit and his feet
hit the stone pillar which is so near the entry.  Surpris-
ingly, the pillar catually moves a bit, showering a light
rain of crumbled stone to the floor below.

Indy lands on the floor of the Well.  He looks at the altar
over a sea of undulating death.  He picks up an oil canister
and splashes two parallel lines of oil and lights them.  A
path six feet wide begins to open to the altar.  Behind
Indy, Sallah comes quickly down the rope.

We begin to INTERCUT all the action in the Well from here
on with insert shots of the snakes outside the flames.
Snakes and snakes.  We see: snakes piled and entwined six
inches deep; mother snakes laying snake eggs; snake eggs
hatching little snakes; snakes cannibalizing other snakes.

102    OMIT				    OMIT   102

103    INT.  MARION'S TENT			         103

Belloq has been talking to the still-bound Marion.  He
has removed her gag.  He is impatient, angry, uncomfort-
able.  Caught between two forces.

	 Believe me, you make a mistake.  If
	 you would just give me something to
	 placate them.  Some bit of informa-

	 I swear to you, I know nothing more.
	 I have no loyalty to Jones.  He's
	 brought me only trouble.

He wants to believe her.

	 I cannot control them.

Marion's frightened look shifts suddenly to the entrance
of the tent.  There are new arrivals there--Shliemann,
Gobler and Belzig.  Belzig carries a black leather case.
He steps forward and smiles at Marion.

	 We meet again, Fraulein.

104    EXT.  INDY'S DIG - JUST BEFORE DAWN	        104

The sky is just beginning to lighten over the dunes to
the east, making dangerously obvious the thin column of
smoke rising from the entrance to the Well.  Omar and his
men are peering through the smoke down into the Well.

105.   INT.  THE WELL OF THE SOULS			 105

Indy and Sallah are on the altar.  Pushing together with
all their strength, the heavy stone top of the protective
chest begins to slide away.  Indy and Sallah exchange slightly
wary but very excited looks, then continue to push.  As the
Ark begins to be exposed, the air seems to almost vibrate,
to become electrostatically charged.  We hear what sounds
like a low HUM.  The sea of snakes around the altar draws
back further from this presence.

As the top of the stone chest is pushed completely off and
slams down beside it, we see THE LOST ARK OF THE COVENANT.
It is awesomely beautiful, breathtaking.  4 feet long,
2.5 feet wide and 2.5 feet high.  It's height, however, is
increased by the two sculptured gold angels mounted facing
each other on the top.  Though the body of the Ark is aca-
cia wood, it has been overlaid with gold.  An elaborate
gold crown surrounds the top edge and gold carrying rings
are attached to each corner.

Sallah is mesmerized by the sight.  His hand starts to
reach out and touch one of the angels, but Indy grabs it.

	 Don't touch it!  Never touch it!

The wooden crate stands open next to the stone chest.  Now
Indy extracts the wooden poles from its rings and begins
fitting them through the rings in the Ark.  This takes
some maneuvering by the two men, but soon they are able
to lift the Ark clear of the stone chest and into the
wooden crate.  They extract the poles, fasten the top of
the crate and stick the poles through the rings of the
wooden crate.  They start back toward the space under the

The fire strips have begun to dwindle, as have some of
the torches.  The snakes move slowly in toward the clear
spaces.  Indy and Sallah eye them nervously as they hurry
along with their heavy load.  Under the hole, they hurried-
ly attach ropes to the wooden crate and it is pulled up.
Indy's concentration is on the tide of snakes.

	 Hurry up!  Why did it have to be

Sallah takes the next rope and climbs quickly out of the
Well.  Indy has picked up a torch and now throws it at a
pool of snakes who are too close for his comfort.  He turns
and takes hold of the exit rope.  He gives it a first tug
and it falls down into the Well, landing partly beyond the
ring of fire where is instantly disappears in a tangle of
angry, hissing asps.  Indy looks up at the hole.

	 What the--

Smiling down at him from the perimeter of the entry are
Belloq, Shliemann and Gobler.

	 Why, Dr. Jones, whatever are you
	 doing in such a nasty place?

Belloq and the Germans laugh.

	 Why don't you fellows come down
	 here?  I'll show you.

	 No thank you, my friend.
	        (he glances around him)
	 I think we are all very comfortable
	 up here.

106    EXT.  INDY'S DIG - DAWN			     106

Sunlight is flooding this tableau:  Sallah, Omar and his
men are being held at bay by ten armed Nazis.  The wooden
crate sits safely nearby.  Belzig and another Nazi have
the gagged Marion held in their rough grasp.

		   (down to Indy)
	 After all these years, it is most
	 considerate of you to aid me in
	 this way.

As Belloq speaks, Shliemann exchanges a look with Belzig.
Belzig smiles and takes the gag from Marion's mouth.

107    INT.  WELLS OF THE SOULS			    107

Shliemann smiles down at Indy.

	 I'm afraid we must be going now, Dr.
	 Jones.  Our prize is awaited in Berlin.
	 But I do not wish to leave you down in
	 that awful place...
		(he give a sign)
	 ...all alone.

Belzig and the Nazi move Marion to the hole and, to Belloq's
surprise, push her in.  Marion falls thirty feet screaming.
Indy drops his torch, braces, and catches her!  Her weight
knocks him to the ground, almost into the snakes.  She
looks around at the snakes, clinging to him more desper-
ately as he struggles to his feet trying to unload her.

	 Don't put me down!

Up at the hole, there's plenty of dissension.

	 The girl was mine!

	 She is of no use to us.  Only our
	 mission for the Fuhrer matters.

Shliemann glances meaningfully around at the other Nazis.

	 I wonder sometimes, Monsieur, if you
	 have that clearly in mind.

Belloq feels how much he is the outsider, his own vulner-
ability.  He backs down with the wisdom of survival.  He
turns to look down at Indy and Marion.  His manner is gal-

	 Goodbye, mademoiselle.
	    (a pause, then with respect)
	 Indiana Jones...adieu!

Belloq and the others step back from the hole and unseen
Nazis slam the heavy stone door into place.  Marion screams.
Her scream is accomanied by--

A huge WHOOSH!  as air is sucked out and the chamber is seal-
ed.  Half of the torches still burning go out with the sound.
The remaining torches continue to extinguish at punctuating
intervals throughout the following action and the snakes
immediately flood into the newly-darkened spaces.  Indy
puts Marion down and snatches up two burning torches.  He
hands one to Marion.

	 Don't panic.  There's plenty of time
	 for that later.  Wave that at any-
	 thing that slithers.

Indy holds his torche out like a lantern and begins a slow
360o turn, his eyes peering into the gloom, examining every
inch of wall and ceiling.

	 What are you doing?

	 Just watch the floor.

Reminded of the encroaching snakes, Marion waves her torch
at the nearest edge of their circle.  She looks faint.  In-
dy continues his slow turn.

	 Whatever you're doing, do it faster.

	        (he spots something)

His head whips around, looking at the pillars around the
room.  He sees what he wants.  He grabs one of the oil
canisters, looks back to the spot on the wall he's chosen
and splashes oil on the floor in that direction, then lights
it.  A path opens toward that wall.

	 Come on!

Marion is frozen in her spot.  Indy drags her after him.
He splashes oil the rest of the way to the wall.  It lights
and Indy pulls Marion over to the wall.  He pours the re-
maining oil in a circle around them, creating a safe zone

	 Stay here!

		(grabbing him)
	 Where are you going?

	 I'll be back in a minute.  We're
	 going through this wall.

Marion looks at the wall, which looks like all the rest
to her.  She thinks he's crazy.

	 Just keep your eyes open and get
	 ready to run.  No matter what happens
	 to me.

	 What do you mean?

Too late.  Indy runs back through the path of flames to
the center of the room.  Snakes strike as his flying heels.
Indy reaches the base of the pillar which he touched briefly
on his original descent.  He uses his torch to clear
away the scattered snakes climbing on it, then pulls out
his whip.  He draws it back, then wraps is solidly around
the pillar 15 feet up.  With the torch in his mouth, he
begins climbing the pillar.  It moves ominously under his

The last two torches still burning on the floor go out.
Now the only light in the chamber is provided by the torches
held by Indy and Marion and the dwindling oil flames.  Snakes
move in and surround the base of Indy's pillar.  The path
between Marion and the center of the room is overrun.  The
circle of flame around Marion is dying down.  She looks be-
yond it with terror-widened eyes, then up through the in-
creasing smoke at the distant Indy.

Near the top of the pillar, Indy's hands strain along his
taut whip, which he has moves higher. A snake slithers
into view there, inches from Indy's straining face.  Indy
turns his head so the torch in his mouth can burn it.  The
snake falls from the pillar.  Indy's torch is dwindling.
Indy works his body around so that he in on the side of
the pilar away from Marion.  The pillar moves, showering
dust.  Indy looks at the chamber wall five feet away, takes
a breath and swings his legs up against it.  He is now
braced between pillar and wall.

	 Where are you?!

Snakes are moving in force up the pillar toward Indy's
dwindling torch.  Indy grasps the pillar for dear life,
grimaces with exertion and pushes against the wall with
all he's got.  The pillar begins to break loose of the
ceiling, then stops.  Indy's eyes are on the torch.  It
is just a spot of flame now.  Snakes are sliding up to-
ward his hands.  Indy again pushes against the wall and
the torch falls out of his mouth.

The pillar goes!  In the dim light, we see it fall like
a tree directly at Marion.  Indy rides it down.  The top
hits the wall three feet from a cringing Marion and smashes
through to a black chamber beyond. Indy flies off into
the darkness.  Gone.  Marion clutches her torch at the
black hole.

	 Indy!  Where are you?!  Please Lord!

There is a moment that seems an eternity, then Indy ap-
pears like an apparition out of the void.

	 Come on!

He grabs her and helps her over the remains of the wall

108    INT.  THE CATACOMBS			         108

The winding  string of connected chambers is revealed to
them only a few feet at a time as their torch lights the

	 The snakes...are they here?

	 I guess not.  I think I'd be dead.

	 Do you know where you're going?


	 Thank god.  Where?


They round a corner and flush a covey of bats.  Marion

	 Don't do that.  It scares me.

Marion gives him a look.  They round a corner and begin
a walk through a maze of chambers that present for their
inspection:  moldering mummies and stacked saracophagi;
a room decorated with a thousand human skulls; a wall
crawling with huge scarabaeid beetles.  Marion is quite
naturally a nervous wreck; she jumps when Indy grabs her
suddenly and points.


WHAT THEY SEE.  There, coming through the crack in the
corner of the next chamber, is white blessed sunlight.


Indy and Marion peek out into the light from the shadows
of an abandoned excavation.  Before them is the improvised
airstrip serving the digs: a crude runway, a tent supply
depot, two fuel tank trucks.  Down by the fuel trucks a
German Mechanic is looking skyward.  Now Indy and Marion
look there too, drawn by the roaring sound of--

A Flying Wing, which is circling over the digs in prepar-
ation to landing.

Now a new figure approaches the German Mechanic.  It is
Gobler; he yells to the mechanic, indicating the plane.

	 Get is gasses immediately!  It has
	 an important cargo to take out!

In the distance, the Flying Wing lands and rolls toward
the men.  Gobler spins and heads back toward the main camp,
which is hidden from view by a rise.  Indy and Marion watch
him go.

	 When the Ark gets loaded, we're al-
	 ready going to be on that place.

The Flying Wing rolls up into the space near the fuel trucks.
The German Mechanic puts blue blocks in front of the tires
as the engines continue to roar.

Indy and Marion run in a crouch to a hiding spot closer to
the plane, near the supply tent.  Suddenly, a Second German
Mechanic appears behind them.  He is as surprised as they
are, but recovers quickly and swings a big monkey wrench
at Indy.  Indy grabs the swinging arm and the two men tum-
ble out into the open, wrestling.  Marion remains hidden,
moving fast among the crates.

The first German Mechanic, who is just pulling the fuel hose
from the tank truck to the plane, sees the combatants and
runs to help his countryman.  He is almost upon them when
Indy puts the Second German away with a devastating left--
right--left combination.  He turns to find the first German
Mechanic flying at him.  The roll toward the rear of the
Flying Wing and its lethally spinning reversed propellers.

In the cockpit of the Flying Wing, the Pilot has been fid-
dling with his gauges just prior to shutting off his engines.
Now he notices the fight going on outside.

The fistfight between Indy and the German Mechanic has taken
on a new stomach-tightening dimension.  The men are fighting
and flailing in and out between the spinning props at the
back of the plane's wings.  Each man comes within inches of
becoming instant mincemeat.

The Pilot slides away the top of his cockpit and stands up.
He pulls a Luger from his side and points it, waiting for
a clear shot at Indy.  The German Mechanic kicks Indy away
from him and the Pilot aims his pistol.  Suddenly, Marion
appears behind the Pilot, standing on the opposite wing,
and bashes him over the head with one of the blue blocks
that was holding the tires.  The Pilot drops down into
the cockpit, his body falling on the throttle.  The engines
roar louder, revving up.  The plane begins to roll, rotat-
ing around its one still-blocked set of tires.  Marion grabs
onto the cockpit to keep from slipping into the props.  She
bends into the cockpit, trying to pull the Pilot's body off
the throttle.  No luck.  She grimaces and climbs inside.
Her shoulder bumps the top of the cockpit; it slides tight-
ly shut above her.

Under the moving wing, Indy delivers a knockout rightcross
to the German Mechanic which sends him staggering back to-
ward a roaring propeller.  Indy's grimace registers the man's
demise and a fine mist of blood wafts toward him.  Indy
spins toward the sound of crumpling metal and sees--

The other top of the Flying Wing slice into a tank truck.
The airplane fuel inside floods out onto the pavement,
surrounding the plane.  Indy backpedals away from the plane,
his eyes searching the scene for Marion.  Suddenly, he is
shocked to see her in the cockpit.  He runs toward her,
skidding through the gasoline.

	 Get out!  Get out!

Marion is struggling with the top of the cockpit.  She
can't budge it.  She's trapped.

110    EXT.  THE COMMAND TENT - DAY			110

Three Armed Nazis stand guard around the wooden crate con-
taining the Ark.  It is sitting near the flopped-open en
trance to the Commmand Tent and there is furious activity
going on here.  Belloq, Shliemann, Gobler, Belzig and as-
sorted Aides are packing up all the papers and personal
items in preparation for a hasty departure.

A large crowd of Arab Diggers is milling about among the
tents.  They all want to get a look at the Ark.  Sallah is
among them.  All at once, there is a earthshaking explo-
sion.  Al eyes turn toward the rise that hides the air-
strip.  A huge fireball floats into view over there.  Every-
one starts running toward it.  Shliemann yells at Belzig
and the Armed Nazis.

	 Stay with the Ark!

111    EXT.  THE RISE ABOVE AIRSTRIP - DAY	        111

Almost all the Arabs and Germans in the digs have congre-
gated here and are staring at the burning remains of the
Flying Wing.  Belloq and Shliemann arrive just as the sec-
ond fuel truck blows up.  The concussion knocks many of
the observers flat.  Belloq, Shliemann and Gobler watch
the scene in alarm.


	 We must get the Ark away from this
	 place immediately!

		(to Gobler)
	 Have it put on the truck.  We'll fly
	 out of Cairo.

Gobler snaps his heels, turns to go.

	 And Gobler--
		    (Gobler stops)
	 -- I want plenty of protection.

Gobler nods and runs off.  Shliemann heads back toward camp.
Belloq hesitates a long moment, studying the burning wreck-
age with an odd, suspicious look.  Finally, he turns and
leaves, passing a nearby stack of barrels.  When he has
passed, Sallah appears from among the barrels.  He searches
the crowd for his people and starts a broken field run along
some tents to avoid a group of Germans and is running flat-
out when someone sticks out a leg and sends him flipping.
Sallah, dust all over his face, looks angrily toward the
concealed culprit.  At once, a flashing white grin splits
his darkened face.  Indy and Marion, splotched with soot
and oil, are hiding in the flap of a tent.  Sallah runs in-
to their arms and the three embrace warmly.  When they break--

	 Holy smoke, my friends!  I am so
	 pleased you are not dead.

	 Us too.

	     (suddenly remembering)
	 The Ark!  They're taking it on a
	 truck to Cairo.

	 Where is it?

Sallah gestures to follow and all three run off stealthily
through the mostly deserted camp.

112    EXT. AMONG THE TENTS - DAY			  112

Sallah, Indy and Marion run into a hiding spot behind some
water barrels near the Command Tent.  They peek out at this

In the big space near the Command Tent is parked an open
German staff car; inside is a Blond Driver and an Armed
Guard.  Directly behind it is a canvas-topped troop truck.
At this moment, Belloq and Shliemann are supervising the
careful placement of the crated Ark in the back of the
truck.  When it is securely placed inside, we hear an om-
inous marching sound and Nine Armed Nazis appear at a
trot from between some tents and climb into the back of the
truck with the Ark.

Behind the water barrels, Sallah and Marion exchange hape-
less looks,  But Indy just concentrates on--

The scene by the truck: Belloq and Shliemann are about to
climb into the front staff car when they pause to check out
the final component of the convoy.  Rolling into place be-
hind the truck is another open staff car.  But this one is
special--mounted in the back is a big, black machine gun,
manned by a Gunner.  At the wheel of the car is Gobler and
next to him sits Belzig.

Sallah and Marion look at Indy.  Belloq and Shliemann climb
in  the back seat of the front car and the caravan pulls
out.  Indy watches it go, thinking hard.

	 You two get back to Cairo quick and
	 get us transporation to England--
	 a plane, a ship, anything.

	 What about you?

	 I'm going to get that truck.  I'll
	 meet you at Omar's.  Be ready for me.

Sallah nods.  Marion looks at him like he's nuts.  Indy jumps
up, looks around desperately.

	 How are you going to get that truck?

		(still searching)
	 I don't know.  I'm making this up
	 as I go.

He runs away between two tents.


From among the tents, Indy suddenly bursts into view, hap-
pily astride a magnificent white Arabian stallion.  He gal-
lops off across the desert.

114    EXT.  THE DESERT (VARIOUS SHOTS) - DAY	     114

Indy cuts crosscountry avoiding the road the convoy has
taken.  He leaps gullies, climbs dunes, slides down slopes.
Soon the convoy comes into view far below him.  He tears
along a parallel ridge, like an Indian shadowing a wagon

115    EXT.  DESERT ROAD - DAY			     115

The convoy is entering rougher country.  The narrow moun-
tain road we've seen earlier ascends ahead.  To the side
of the road are tall boulders.  Suddenly, Indy shoots out
from between two rocks and rides directly for the truck.
The Armed Nazis in the back of the truck can see nothing
because the canvas hides their view.  But Gobler, Belzig
and the Gunner in the rear staff car have a brief line on
him.  Belzig points and the Gunner fires away and Indy, the
bullets kicking up sand near Indy's horse.

The Armed Guard in the cab of the truck leans out to see
what's happening.  Indy has been riding alongside.  Now
he stands on the horse and leaps to the cab.  In a second,
he has flipped the Armed Guard out of the truck.  He slides
into the cab and begins grappling with the Truck Driver.
The Truck Driver tries to hit the brakes, but Indy kicks
his foot away and floors the gas pedal.  The truck doubles
its speed and shoots onto the steep mountain road.

116    EXT.  MOUNTAIN ROAD - DAY			   116

The Blond Driver of the front staff car sees the truck move
up on him in the rearview mirror and speeds up.  Belloq,
Shliemann and the Armed Guard in the car twist around to
look at the struggle in the truck.  The Blond Driver begins
what will be a continuing preview of the twists in the road.
He turns his wheel sharply and takes the lead car around
a bend.

In the cab of the truck, Indy and the Truck Driver stop
their fight temporarily and cooperate in turning the steer-
ing wheel.  The truck barely stays on the road.

A full view reveals the incredible geography of this ride.
The convoy in tiny against the spectacular mountainside,
the cliffs drop hundreds of feet.

At the wheel of the rear car, Gobler swerves to stay on
the road and accidently sideswipes a boulder.  The Gunner
perched in the back is flipped head over heels out of the
car.  Gobler and Belzig are having trouble seeing the road
through all the dust the convoy is kicking up.

The lead staff car reaches the summit of the road and bare-
ly makes the hairpin turn there, delivering a destructive
blow to the guard rail that has been placed there.  The
guard rail is now bent.

In the cab of the truck, Indy and the Truck Driver again
stop trying to choke each other long enough to negotiate
the turn together.  The bumper of the truck hits the bro-
ken guard rail and sends it flying off the cliff.  The
truck, however, holds the road.

In the rear car, Gobler and Belzig are trying to see through
the thick clouds of dust.  Suddenly is clears completely.
Unfortunately for them, this happens because their car
has shot out into space at the hairpin turn.  They are
flying to their final reward.  Belzig, eyes wide behind
his evil spectacles, screams as he goes.

In the cab of the truck, the Truck Driver is distracted
by the sight of the flying staff car.  Indy plasters him
and he tumbles out.

Far, far below, Belzig's staff car explodes on the rocks.

In the back of the truck, a TOUGH SERGEANT takes command
of the situation.  He picks out six Armed Nazis and motions
for them to start climbing around the outside of the
truck to the cab.  With some trepidation the lucky ones
begin that maneuver.  The truck is swerving like crazy.

In the front staff car, the Armed Guard aims his submachine
guns back at Indy, alone now in the truck's cab.  Shliemann
knocks the barrel roughly away.

	 If anything happens to that Ark,
	 we're all dead men !  The Fuhrer
	 will see to it!

Indy sees this from the cab and reacts by speeding up, put-
ting even more pressure on the Blond Driver.

Along the back of the truck, Armed Nazis are edging up to-
ward the cab, three on each side.  They hang on as the
truck rounds a corner and goes into a straightaway that
leads through a short tunnel.

In the cab, Indy has been concentrating on the lead staff
car.  Now, just before entering the tunnel, he looks in
the side view mirror and sees the Nazis on his side.  A
quick glance to the other mirror reveals the others.  As
the truck sweeps into the tunnel, we see Indy just start
to turn his steering wheel--he is going to sideswipe the
walls of the tunnel

At the other end of the tunnel, we hear the roar of the
two engine and two long, screeching, scraping sounds.  The
lead staff car shoots out of the tunnel, then the truck,
its sides cleaned of Nazis.

In the rear of the truck, the Tough Sergeant is looking
with distaste back at the tunnel.  There remains only him
and two Armed Nazis with the Ark.  He sends these two climb-
ing up over the top of the truck.

In the lead car, the Blond Driver is being pressed hard
by Indy, who now edges up to bump them from the rear.  Sud-
denly the Armed Guard next to the Driver sees the two Armed
Nazis appear on the top of the truck.  Without thinking,
he starts to point them out to Shliemann, then realizes
his stupidity.

In the cab, Indy has seen this and is at first mystified.
He checks his sideview mirrors.  Then he figures it out
and slams on his brakes.  The brakes lock, the wheels burn
and the truck skids to a dusty halt.  The two Armed Nazis
fly off the truck, over the cab to the road in front.
Indy immediately hits the gas again.  The two Armed Nazis,
just aiming their weapons, get wiped out.

In the rear of the truck, the crated Ark is bouncing all
along, no one in sight, because--

The Tough Sergeant is on the top of the truck, making his
way steadily forward.  This guy clearly knows what he's
doing.  A submachine gun is slung across his back.

The truck and the staff car race through a series of
S-curves.  In the staff car, Belloq and Shliemann spot the
Tough Sergeant as he reaches the front of the truck's top
and begins to lower his submachine gun barrel toward the
cab.  Indy is unaware.  Bellow and Shliemann exchange looks.
Then Shliemann yells to the Armed Guard in the front seat.

The Tough Sergeant has a line on Indy.  He points his gun.
The Armed Guard blasts away at the truck.  The Tough Ser-
geant dies in a hail of bullets and flies off.

Indy, who has ducked at the gunfire, is confused.  But when
he sees the Armed Guard up front lower his gun, Indy again
floors it and begins bumping the staff car in earnest.

The road is almost down to a level now.  In the distance--
Cairo.  The road takes a little dogleg just before reach-
ing level ground again.  Just as the staff car is about to
make the turn, Indy smashes them from behind.  The staff
car flies off the road and down a twenty foot embankment.
Indy takes the truck speeding down the road and off toward

In the staff car, the occupants are bruised but safe.
Shliemann points at the departing truck and yells at the Blond
Driver.  The staff car fishtails out of its sandy resting
place and takes off after the truck.


Indy has an ever-decreasing lead on the staff car as the
race thunders into the narrow streets.  People and animals
leap out of the way; carts and barrels go flying helter
skelter.  Indy takes the truck down a street so narrow
there are only inches to spare on each side.  Pedestrians
jump into doorways.

118    EXT.  OMAR'S SQUARE - DAY			   118

When the truck clears the narrow street, it is in a small
square.  Omar's garage  s gaping open on the opposite side.
Indy hits the brakes and the truck skids across the square
and into the garage.  The garage door slams shut and tent-
ing drops from the building to hide the door. Various arabs,
friends of Omar, rush out with fruit carts and baskets
and set up a mini-bazaar in seconds.  Two Arab Boys sweep
the tracks of the truck into obliviion.  They throw aside
their brooms just as the staff car appears from the narrow
street.  Belloq and Shliemann look around desperately as
the Blond Driver steers the car through the square and out
the other side.

119    EXT.  CAIRO DOCKS - NIGHT			   119

The waterfront is dark and misty.  An old tramp steamer,
THE BANTU WIND, sits by the pier.  Several fierce Black
African Pirates, the crewmembers, are taking on final

A small light illuminates the top of the gangplank.  In
its circle, Indy and Marion exchange long, warm embraces
with Sallah.  A short distance away the ship's Captain, a
handsome, powerful black named SIMON KATANGA, watches from
the rail, smoking a pipe.

				        DISSOLVE TO:


The Bantu Wind is bathed in moonlight as it cuts across
even seas.

121    INT.  INDY'S CABIN - NIGHT			  121

Indy comes in, takes off his hat, jacket, whip and holster.
The door which connects this cabin to the next opens and
Marion appears.  She is carrying a half-full glass of
liquor, but what you notice is the long, snow-white, high-
necked nightgown she is wearing.  It is very prim.  Very
innocent.  And very sexy.  Marion does a slightly embarrassed
model's turn for Indy.

	 I have a feeling I'm not the first
	 woman to travel with these pirates.
	 There's a whole wardrobe in there.

	 It's lovely.

Indy sits on the cot, takes off his boots.  He leans back
against the wall and rubs his eyes.  Marion sits on the
bed, leans back against the wall with him and looks down
at her white nightgown.  She chuckles.

	 I feel like a virgin bride in this.

	 That's what you look like.

		 (takes a drink)
	 There are some things you can recap-
	 ture in this life, but that isn't
	 one of them.

	 What would you like to recapture?

	        (after a long pause)
	 Nothing.  That is the way it is.

He watches her closely as she drains her glass and puts
it down.

	 Did I ever say I was sorry I burned
	 down your tavern?

She turns so their lips are very close.

	 No.  Then again, I burned up that

	 You saved my life.

	 And you saved mine.

	 Seems things have worked out kind of

	 That's the way I like them.

	 Maybe we should consider all past
	 accounts closed.

Marion thinks about this a long time.

	 No.  Not yet.

	 What else?

She looks into his eyes.  A smile jumps from her lips to
his.  He kisses her and they sink slowly to the cot.

122    INT.  IN THE HOLD			           122

The ship's rats are agitated.  They tremble and chitter
at the edges of the compartment, darting about.  Out in
the center of the hold, sitting all by itself, is the
crated Ark.   HUM-M-M-M.

123    INT.  INDY'S CABIN - DAY			    123

Marion awakes with a start, alone in the cot.  Something's
wrong.  The ship is quiet.  Indy is strapping on his holster.
He pulls his ship and jacket from a hook.

	 What is it?

	 The engines have shut down.


	 I'm going to find out.

124    EXT.  LOWER DECK - DAY			      124

Indy runs toward the bow, then climbs some steps four at
a time.  A MESSENGER PIRATE is hurrying to get him, but
flies by him on the steps.  By the time the Pirate stops
himself, Indy is gone.

	 Mister Jones!  The Captain he say--

125    EXT.  THE BRIDGE - DAY			      125

Captain Katanga is looking with concern ahead of the ship.
Indy appears behind him.

	 What's wrong?

	 You have most important friends.

Katanga turns quickly, pointing with a sweeping hand.  Indy
looks.  Arrayed in a rough semicircle around the ship are
ten German Wolf Submarines.  All of their deck guns are
manned and trained on the Bantu Wind.  Worse, at least five
heavily-armed boarding parties in rafts are closing quickly
on the ship.

	 Holy shit.

	 I sent my man for you.  You and the
	 girl must disappear.  We have a place
	 in the hold.  Go, my friend!

126    EXT.  UPPER DECK - DAY			      126

Indy tears along the deck. He looks over the rail and
sees two Nazi rafts already next to the ship.

127    EXT.  LOWER DECK - DAY			      127

Indy flies down some stairs and starts to round a corner.
Suddenly he throws himself backwards, out of view.  Three
uniformed Nazis are clustered near a cabin door holding
the Messenger Pirate.  Now two more come out of the cabin
trying to maintain their grasp on a kicking, yelling Marion.
She is still wearing her white nightgown.  More Nazis clam-
ber onto the deck and head toward Indy, slamming open doors,
rousting Pirates, spouting racial epithets.  Indy steps
backwards and fades into the maze of the ship.


The ship is swarming with Nazis.  The Black Pirates are
herded forward, subjected to rough physical and verbal
abuse by the Aryan Supermen.  The Pirates are clearly
under orders not to resist, but not one of these strong
men likes it.  They'd gladly give their lives to rip the
throat out of a few Krauts.  In the hold, the door slams
open and Nazis pour in; they smile at the sight of the
crated Ark.

129    EXT.  THE BRIDGE - DAY			      129

Captain Katanga watches as his crew is crowded into a cir-
cle of Nazis on the wide deck below him.  He is surrounded
by Belloq, Shliemann, and several Nazis, two of whom are
holding Marion.  Now the Nazis from the hold appear on the
lower deck carrying the crated Ark by means of the long
poles.  Belloq's eyes shine at the sight.

	 Take it aboard the Wurrfler!

	 And be very careful!

The Ark is taken away.

		 (to a Sergeant below)
	 What about Jones?

	 Not a trace yet, sir!

	 Jones is dead.

Belloq and Shliemann regard him suspiciously.

	 We killed him.  He was of no use to
	 us.  The girl, however, has certain
	 value where we are headed.  She will
	 bring a very good price.  If that
	 cargo you have taken was your goal,
	 then go in peace with it.  But leave
	 us the girl.  It will reduce our loss
	 on this trip.

	 Savage.  You are not in a position
	 to ask for anything.  We will take
	 what we wish and then decide whether
	 or not to slow your ship from the

Belloq steps forward and puts a proprietory hand on Marion's
arm, fixing Shliemann with a steady look.

	 That girl goes with me.  It will be
	 part of my compensation.  I'm sure
	 the Fuhrer would approve.

Shliemann considers.

	 If she fails to please me, you can
	 do with her as you wish.

This appeals to Shliemann's nature.  He signals his agree-
ment with a gesture.  Belloq ushers Marion away with her
two keepers.

				        DISSOLVE TO:


The Nazis have returned to their subs.  Shliemann is on
the bridge with THE WURRFLER'S CAPTAIN and the Captain's
Aides.  The Captain is an honorable career Navy man.

	 Colonel Shliemann, all torpedoes
	 are loaded.

Shliemann nods and continues to stare at the Bantu Wind,
as does the Captain.  The Pirate crew is all lined across
the bow.  Towering above the others, standing on the rail,
proud and defiant, is Katanga.  Shliemann looks at the
Wurrfler's Captain a moment.

	 What do you think, Captain?

	 I think not, Colonel.  Nothing is
	 to be gained.  We are not at war.

Shliemann mulls this, then turns to the hatch.

	 ...yet.  Let the vermin live.  We
	 must be on our way.

Shliemann disappears down the hatch.  The Captain is very
pleased.  A Radioman speaks into his headset, then follows
the other Aides down the hatch.  In the distance the other
subs begin to move away from the ship.  The Captain, alone
on the bridge, looks once more at Katanga.

On the Bantu Wind, Katanga executes what might be taken
for a salute.

The Wurrfler's Captain smiles, salutes crisply, then goes
below, pulling the hatch closed.  Immediately, the Wurrfler
begins to move.  And as it does, we see the rail at the aft
of the main deck.  From nowhere, a wet sleeve appears and
a hand grabs the rail!

Indy pulls his dripping body onto the sub's main deck.  He
has lost his felt hat once and for all.  Other than that,
his outfit is the same as always, just wetter.  Suddenly,
water is washing over his feet; the Wurrfler is beginning
to submerge.  Indy runs through quickly deepening water
toward the haven of the conning tower.  Halfway there, he
slips and goes down.  Only by grabbing the base of the
aftmast light does he keep from being swept away.  He strug-
gles to his feet and sloshes through knee-deep water to the
base of the conning tower.

Indy climbs the ladder to the bridge of the conning tower
and looks down.  The water is rising toward his fast.  Indy
climbs the ladder to the top of the turret and braces him-
self between the two uprights there--the 7 foot radio mast
and the 20 foot periscope.  Still the ocean comes up to
meet him.  Soon the top of the turret is under water and
the radio mast is disappearing.  Indy shifts his grip to
the periscope, working his way up it and hanging on for
dear life as the ocean whips at his body.  The periscope is
quickly going under.  Indy hangs on to the top three feet,
all that remains above.

The forward movement of the sub continues, but, to Indy's
slowly dawning delight, the dive stops.  No more of the
periscope goes under.  Indy smiles; it's a pretty good
smile, too, given the circumstances.  Indy pulls out his
bullwhip and begins  tying himself to the periscope.


The sun warms that part of his body Indy has contrived to
keep out of the water.  The rest floats out behind.  Indy
isn't comfortable, but all in all, it's not as terrible
as he might have feared.

				        DISSOLVE TO:

132    EXT.  THE PERISCOPE - DUSK			  132

It's as terrible as Indy might have feared.  He looks
wasted.  Waterlogged and exhausted.  The wet leather of
the whip is contracting and he must struggle constantly
to keep it from cutting into his skin.

				        DISSOLVE TO:

133    EXT.  THE OCEAN - NIGHT			     133

Several shark fins cut the surface, appearing and disap-
pearing in the bright moonlight.  They are shadowing--

134    EXT.  THE PERISCOPE - NIGHT			 134

Indy looks through barely open eyes at the sharks running
alongside.  There is nothing to be done.  His eyes close.

				        FADE OUT.

				        FADE IN:

135    EXT.  THE PERISCOPE - NIGHT			 135

The submarine has stopped.  The water is calm.  The moon
is bright.  A gentle swell splashes Indy awake.  He blinks,
tries to regain his senses.  He makes an inventory of his
body.  Surprised to find himself intact, his spirits lift.
Some hidden reserve of energy flows through him.  He frees
his aching arms from the wet leather of his whip, leaving
only one loop around his waist to hold him to the sub.  He
rubs his hands and stretches.  Once again, he has survived.
To fight again.  He looks around.

WHAT HE SEES.  A lovely island.  No sign of man's presence.
The sub has stopped at the mouth of a wide cove completely
ringed by tall white rock cliffs.  Suddenly the sub begins
to move again.  It is headed directly toward the center of
the cliffs.  Indy holds on, mystified, alert.  When the
cliffs are very close, the sub begins to dive.


He thinks hard.  Inspiration hits just before the water.
Indy flips his leather jacket up over his head and holds
the jacket out in front of him.  His head is hidden by the
jacket as he goes under water.

136    INT.  THE UNDERWATER TUNNEL - NIGHT	        136

The sub enters an underwater tunnel that penetrates into
the cliffs.  Indy is held to the periscope by his crossed
legs and the whip.  His impromptu air bubble is working,
but it's a struggle to maintain it.

The sub begins to cut through think marine vegetation.
Each dangling growth pulls at Indy's body and slaps at his
leather bubble.  Now a clump of entwined seaweed rips the
leather out of his hands and his bubble of air rises away.
Indy hangs on, holding his breath, but the vegetation gets
denser.  Finally, it pulls him off the periscope.  The
sub moves on, disappearing ahead.

Indy rises desperately through the dark water, his hand
outstretched.  Then, almost simultaneously, hand and head
hit solid rock.  But no air.  Indy feels along the ceiling
of rock.  Nothing.  It's all submerged.

Indy dives, stroking deep into the tunnel.  When he has
descended 15 feet, he grabs a vine and steadies himself.
His eyes search the dim roof of the tunnel.  He sees his
last hope in the distance--a small blue circle, an air
pocket.  He swims for it.

In the air pocket, Indy's head breaks the surface and
smashes into rock again.  The pocket is only six inches
deep.  No matter.  Indy loves it.  He'd like to move in.
He gulps air.

137    INT.  THE SUB BASE - DOCKING BAY		  137

The Wurrfler has arrived at an extraordinary base built
in the hollow interior of the island.  This chamber, with
the docking bay, is almost all water.  A huge natural cav-
ern, it has been reinforced and enlarged by the Germans.

The Wurrfler sits surfaced at the dock.  The Ark has been
unloaded and placed on a cart.  Shliemann, Belloq and Marion
have just disembarked and been met by a Nazi contingent
from the base.  Marion looks worse for the trip. Her white
nightgown is now ripped and smudged.

One of the greeting Nazis, a TALL CAPTAIN, salutes Shlie-
mann and Belloq.  As he speaks to them, we notice that right
behind this group, just above a great deal of sub unloading
activity, Indy's whip hangs from the periscope. Working
Nazis pass within feet of it unaware; the Tall Captain would
see it in a moment if he were not so focused on the new

		(to Belloq)
	 The tents have been arranged in accor-
	 dance with your radioed instructions,

	 Good.  We must take the Ark there now.

Shliemann looks a little unhappy about this exchange, but
says nothing.  The group moves swiftly toward the
end of a mine train arrangement.  The train, consisting
of small, separate, electric-powered cars, sits on a track
which disappears into a tunnel cut in the rock.

On the turret of the Wurrfler, the Wurrfler's Captain lights
a cigarette as he watches the mine train disappear, then
returns his attention to the activity on the dock.  He leans
idly against the periscope, his head two feet below Indy's
dangling whip.  Something catches his eye, he yells an or-
der and climbs down from the turret to deal with the matter.
We hold on the whip for a long moment, until its owner's
hand appears and quickly reclaims it.

138    INT.  TRAIN TUNNEL			          138

The Ark and its entourage are moving slowly up the tight
dark tunnel, their way lit by intermittent lanterns.  The
tunnel is irregular, but generally about 7 feet wide.  It's
height varies from an average of about 7 feet to a low of
only about 4.5 feet at the points (every 40 feet) where sup-
port beams cross the track.  The result is that there is
only about a foot of clearance above the mine cars at those
points; passengers must duck to keep from being hit in the
head.  Shliemann, looking worried, and Belloq, very excited,
are focused on the Ark in the car ahead.

	 I am uncomfortable with the thought
	 of this--
		 (spitting it out )
	 --Jewish ritual. Are you sure it's

		    (playing him)
	 Let me ask you this--Would you be
	 more comfortable opening the Ark in
	 Berlin--for the Fuhrer--and finding
	 out only them if the sacred pieces
	 of the Covenant are inside?  Knowing,
	 only then, whether you have accom-
	 plished your mission and obtained the
	 one, true Ark?

Shliemann doesn't like any of his alternatives.  He looks at
Belloq with some suspicion as the train comes into bright light.

139    INT.  COMMAND CENTER			        139

A second natural cavern, even bigger than the first, has been
worked over by the Germans into a rectangular, three-story
high supply center around a huge, open, center court.  Uni-
formed Nazi Soldiers are everywhere, wrangling supplies and
ammunition, monitoring electronic equipment.  At the far end
of the court, a second train tunnel disappears into the rock.

Across the open court, Belloq sees his destination: a large,
brilliant white silk tent has been erected in the midst of
all this hardware.  It looks incongruous, and more than a
little eerie.  It is the Tabernacle.

140    INT.  TRAIN TUNNEL			          140

Indy is making his way up the tunnel.  He hears cars coming
from up ahead and steps into the shadows.  A mine car passes
with several laughing Nazis.  Indy continues on his way.

141    INT.  THE TABERNACLE			        141

The light in here is lovely, unearthly.  Oil lamps burn.
The Tabernacle is really several concentric, silk tents,
which creates a flowing maze effect.  The innermost tent
has at its center a 3-foot high, tapestry-covered altar.
Belloq watches with gleaming, obsessed eyes as two Nazis
carefully lift the actual Ark out of its crate by means
of the long poles.  The Ark dazzles the eye, seeming to
glow gold in this strange light.  The two Nazis place it
carefully on the altar.  Shliemann and some Aides hang
back. Marion is nowhere to be seen.

142    INT.  COMMAND CENTER - END OF TUNNEL	       142

Indy makes a fast break from the shadows of the tunnel to
the protection of a high stack of supplies.  He climbs the
back of the stack, peeks over and surveys the area.

WHAT HE SEES.  In addition to the Tabernacle, the second
train tunnel entrance, and all the activity, Indy's glance
rests momentarily on a large, heavy metal door halfway
down one wall toward the Tabernacle.  It bears the words,

Indy continues to scan the scene.

143    INT.  THE TABERNACLE			        143

In the central area with the Ark, Shliemann and the other
Nazis wait impatiently, eyeing the Ark with some discom-
fort.  Belloq is not visible, because at the moment he is--

In the folds of the Tabernacle, the silk of the tents un-
dulating around him.  The light is even stranger, the scene
almost dreamlike.  With the help of the Tall Captain, Belloq
lets an extraordinary, gold-embroidered, ceremonial robe
fall over his head and onto his body.  Belloq looks trans-
ported, possessed.  The Tall Captain unlatches a wooden case
and takes from it a sturdy ivory rod about 5 feet long, elab-
orately engraved.  Belloq takes it from him, turns and slips
back through the silk.  The Tall Captain stays in the folds.

Back in the central area, Shliemann and the other Nazis are
taken aback by Belloq's appearance in the robe.  They ex-
change looks.  From one knot of men there is muttering about
"Juden" and such, but when Belloq turns a fiery gaze on them
there is immediate silence.  Shliemann looks uncertain in
this presence.

Bellow approaches the Ark.  He stops a few feet from it and
begins murmuring an invocation in Hebrew.  After a few mo-
ments of this he advances a step and is about to place the
ivory rod in a notch under the lid of the Ark itself.  The
end of the rod is an inch from the notch when--

Indy steps into the Tabernacle.  On his shoulder is a ba-
zooka and it is aimed directly at the Ark.

	 Hold it.
	        (the Nazi react)
	 One move from anybody and I blow
	 that box back to Moses.

Shliemann makes it clear to the other Nazis that Indy is
to be obeyed.

	 Jones, your persistence surprises
	 even me.  You are going to give
	 mercenaries a bad name.

	 What about you?  Talked to God yet?
	     (Belloq's eyes flash)
	 Where's the girl?

	 Doctor Jones, surely you don't think
	 you can escape from this base.

	 That depends on how reasonable we're
	 all willing to be.  All I want is
	 the girl.  We'll keep possession of
	 the Ark only till we've got safe
	 transport to England.  Then it's
	 all your.

	 If we refuse?

	 Then the Ark and some of us are go-
	 ing up in a big bang.  I don't think
	 Hitler would like that a bit.  Now
	 I don't want to talk about this any-
	 more.  Show me that girl in five
	 seconds or--

The Tall Captain flies out of the silk and takes Indy down
by the neck.  The bazooka clatters across the cement floor
as two other Nazis help subdue Indy.  The three Nazis take
Indy's pistol from his holster and raise him roughly in
their grasp.

	 Jones, this is the second time I
	 have seen you looking very foolish.

	 It's a bad habit.  I'm trying to
	 break it.

Shliemann draws his Luger.

	 I'll help you.  This time I'll kill
	 you myself.

Shliemann raises the pistol.

	 No!  Not in the presence of the Ark!
	 Take him outside.

Shliemann eyes Belloq, then the Ark.  He lowers the pistol,
motions for the Nazis to take Indy out ahead of him.  They
stop a moment only when Belloq speaks.

	 Indiana Jones, I salute you.  I am
	 even a little sorry you will miss
	 this moment.

	 Thanks.  If you talk to Him, tell
	 Him I'm on my way up.

Shliemann motions them out and follows.  Belloq turns back
to the Ark, raising the ivory rod.

144    INT.  COMMAND CENTER			        144

Shliemann, the Tall Captain, Indy and the two Nazis hold-
ing him emerge from the Tabernacle.  Shliemann points to
a nearby wall and the group starts that way with Shlie-
mann and the Tall Captain slightly ahead.

145    INT.  THE TABERNACLE			        145

Belloq has the ivory rod inserted in the notch under the
lid of the Ark.  He utters a short phrase in Hebrew and
begins to press down on his end of the rod.  The lid of
the Ark begins to lift.  It's difficult work.  Belloq puts
his whole weight into one big press on his end and the
lid opens two feet.

Inside the Ark of the Covenant is a preview of the end of
the world.  A light so bright, a power so fearsome, a
charge so jolting, that there is nothing in our world to
compare to it.  It's as though this magnificent golden
box has been gathering electric energy for three thousand
years, waiting for just this crack of the lid to release
it all in one fast, cleansing explosion of pure force.

Blinding arcs of light shoot out across the Tabernacle
instantly killing all the Nazis inside and turning the
white silk to flame.  But it is Belloq in his obsession
who takes the full blast.  His whole body seems lit by
a million volt current and, for amoment, his complete
form is white, then blue, then maybe green, but it is
hard to tell because our eyes are blinded now too.  Two
aspects of this ghastly, beautiful display are somehow
communicated in the chaos, although the communication
is subliminal.  First, that Belloq, in the instant of
his destruction, has experienced some kind of sublime,
transcendental knowledge.  If a death's-head can smile and
look satisfied, that is how Belloq's incandescent face
would be described.  Secondly, this event is accompanied
by a sound like no other.  A sound so intense and so odd
and so haunting that the suggestible among us might im-
agine it were the whisper of God.

146    INT.  COMMAND CENTER			        146

Choas.  Shliemann and the Tall Captain have been tempo-
rarily blinded by the light from the Tabernacle.  Indy
makes short work of his two escorts.  He bashes their
heads together.  When only one goes down at this, Indy
uses the handle of his bullwhip, which has appeared in-
stantly in his hand, to put the second one down.

Shliemann, hand on his eyes, aims his Luger blindly at
the scuffle.  Indy pushes the Tall Captain at Shliemann,
who fires on impact, killing the Tall Captain.  Indy knocks
out Shliemann.

Behind Indy, the brilliant light and weird noise of the
Ark have suddenly ceased, but the Tabernacle is ablaze
and the fire has quickly apread to stacks of supplies on
either side.  Smoke is already starting to fill the cavern.
Nazis are running around, yelling for firefighting water.
A burning crate at the side of the Tabernacle is pushed
over, only to knock over a drum of heavy black oil.  A
river of flame shoots across the cement.

Indy grabs a rifle with bayonet from the prostrate body
of one of his former escorts and runs back into the flaming

147    INT.  THE TABERNACLE			        147

Indy jumps through the flames into what is now a tent of
fire.  He looks around at the dead bodies, then at the Ark.
The lid has slammed down shut again and the Ark shines gold
in the flames.  Before it, where Belloq once stood, is a
pile of ash and charred debris.  Indy registers this, then
continues to scan the scene.

	 Marion!  Marion, can you hear me?

Suddenly, Indy looks as--

The far side of the Tabernacle burns completely away, re-
vealing Marion, tied spread-eagle between two upright posts.
Her nightgown is now in tatters, black with soot.  She is
gagged, but her eyes are screaming, focused on the flaming
river of black oil which is about to engulf her feet.

Indy rushes toward her, unaware of a uniformed Nazi who
has appeared from the flames.  Marion looks up to see
Indy and the Nazi leveling his submachine gun at Indy.
She motions desperately with her eyes.  Indy dives and
rolls through the flames just as the Nazi opens fire.
From the floor, Indy blasts the Nazi.

The river of burning oil is only a foot from Marion.

Indy jumps up and runs toward the bound Marion, his bayo-
net aimed directly at her.  Her wide eyes flash between
the flames and the shining balde.  Ecpertly, Indy slashes
down both sides at Marion, cutting all four bindings.  Mar-
ion falls backwards, away from the flames, but before she
hits the ground, Indy is there, catching her in his arms.
They embrace.  They kiss.  They break.


	 Oh, Indy!  Thank god you're here.

	 Glad I could make it.

Indy rises, pulling her up with him.  The Tabernacle is
burning away so fast that soon Indy and Marion will be
completely exposed.  Indy rushes over and grabs the sub-
machine gun and a Luger from the dead Nazi.

	 Let's get out of here.

	 What about the Ark?

Ondy stops, startled by her spunky attitude.  He's con-
sidering their changes.

	 Are you game?

	 Hell yes!  We've made it this far.

		   (grins at her)
	 Okay.  Let's do it.

They approach the altar through the dying flames, Indy
slinging the submachine gun over hsi back.  The long
carrying poles are still in place.

	 Whatever you do, don't touch it.
	 Let's put it on the floor.

Marion nods.  Each taking an end with the poles, they lift
the Ark from the altar and lower it to the floor.  Marion
grunts under the weight.  Indy registers this, hands her
the submachine gun.  He pulls out hsi whip, motions her
back, and sweeps the whip tightly around the body of the
Ark.  The fall wraps snugly around the plaiting and Indy
ties it off.  The Ark is now harnessed to the whip handle.
Indy gives it an experimental pull and the Ark slides across
the smooth cement.  Indy indicates the direction of the
second train tunnel.

	 We'll go down that side.  Shoot any-
	 one who looks at us crosseyed.

148    INT.  COMMAND CENTER			        148

Two huge stacks of goods are ablaze and the Nazis are having
trouble getting water to them.  The Nazis main concern at
this point is an enormous, neat stack of wooden cartridge
boxes which are piled down the wall from one of the already
blazing, and now teetering, stacks of general goods.  Ner-
vous Nazis are moving the heavy cartridge boxes as fast as
they can, but it's slow work and the threatening fire is

Indy and Marion make their way along the side of the center
court, Indy grimacing with the strain of pulling the Ark.
One Nazi stops directly in front of them, looking at them
queerly.  Indy knocks his out with the butt of his Luger
just as Marion is about to fire.

Out in the court, Shliemann has regained his eyesight.  Now
he crouches, scanning the scene desperately for Indy.  He
looks into the remains of the Tabernacle and spots the empty
altar.  Beyond it, the unoccupied posts where Marion was

At the entrance to the second train tunnel, Indy and Marion
struggle to lift the Ark into a mine car.  Marion has the
submachine gun slung over her back.  The Ark drops heavily
into the bottom of the car.  The noise attracts the attention
of five water-carrying Nazis.  They see what's going on and
reach for their side-arms. Indy grabs Marion, pulls her in
front of him--as though to use her as a shield--and flips
the submachine gun, still on her back, toward the Nazis.
He opens fire, turning Marion's body so he can mow all
five down.

Shliemann spins around and looks at the tunnel entrance.
He points at Indy and Marion, who have just hopped into the
mine car with the Ark.

	 Stop them!  Kill them!

A dozen Nazis spin and look at the mine car.  Marion is just
leveling the submachine gun.  Indy pushes forward the throttle
and the mine car moves toward the tunnel, picking up speed.
As the Nazis raise their guns to fire, Marion and Indy both
open up, peppering the area with lead.  As the mine car is
about to disappear into the tunnel--

		   (to Marion)
	 Get down!

As the car disappears, bullets pock the entrance of the
tunnel.  Shliemann runs up with three Nazis.  They jump
into the next mine car and take off, disappearing into
the tunnel.

Over at the burning stack of goods, some terrified fire-
fighters scurry away as the burning pile of general goods
falls over onto the stack of cartridge boxes.  The wooden
boxes immediately start burning.  Many of the Nazis just
want to get out of there, but a couple of disciplined OF-
FICERS are trying to salvage the situation.  They point to
the far side of the court, the walls are lines with oil
and gas drums.

	 We must cover the drums!  Protect
	 them from the bullets!

149    INTERCUTTING Indy and Marion with Shliemann and the Nazis,
we see a most extraordinary pursuit.  This tunnel is of
identical design to the first, except more twisty.  This
early section goes slightly uphill, as though headed for
the summit of a rollercoaster.  The low cross beams and
the higher sections in between are causing the Nazis to
alternately stand and duck in their efforts to get a
clear shot at the lead car.  One German times it wrong and
gets whacked.  Indy in unhappy with the speed of his car
and he's right, the Nazis are moving faster and gaining.
When both cars are in the same high section, the Nazis blast
away at them.  The noise is deafening, with barking guns,
splintering rock, and twanging ricochets contributing to
the din.  As Marion fires a return volley low over the Ark,
Indy kicks at the throttle, convinced it is jammed.

150    INT.  COMMAND CENTER			        150

The Officers are directing the placement of every move-
able item in front of the oil drums.  Desks, crates, chairs,
food, all are heaped in front of the fuel. All the workers
cast frequent nervous glances back at the burning cartridge
boxes across the court.  Suddenly the worst begins to hap-
pen at the cartridge boxes.  Hundreds of thousands of live
cartridges begin exploding, flying around the court like
shrapnel.  Hot lead begins to zing off the exposed fuel
drums, leaving big dents.


The car with Indy and Marion looks almost sluggish com-
pared to the pursuing Nazi car as they both make their way
into an usually long straightaway.  Marion discards her
empty submachine gun as Indy kicks at his throttle and casts
a worried look back at Shliemann.

Shliemann, sensing victory, smiles evilly and carefully
takes aim.  Indy and Marion will be easy targets until they
reach that approaching low cross beam, which is the crest
of the rising tunnel.


A fuel drum, already pocked by bullets is finally pene-
trated by high velocity hot lead.  It explodes in a ball
of flame.  And then its neighbor.  Then all is exploding


Shliemann and his cohorts hear the explosions behind them
and look back that way.

Indy kicks the throttle one more time and it goes!  Their
car doubles its speed and shoots under the low cross beam
at the same instant as--

A huge dragon of all-consuming fire shoots up the tunnel
behind the Nazis, catches their car and incinerates
Shliemann and his men.  The tunnel collapses in this section,
burying the fried Nazis forever.

154    INT.  TRAIN TUNNEL			          154

Indy and Marion look back at the low cross beam as the last
tongue of flame makes it there and then is doused by falling
rock and dirt.  They look at each other, then turn their
attention back to their own predicament.  Their mine car is
going incredible fast as it moves into a downward section
of wildly twisting tunnel.

	 Slow it down!

Indy is already pulling the throttle.  It moves easily.
Unfortunately, it is no longer attached to the motor.  The
mine car is out of control.  After several moments, far
ahead, appears a circle of bright daylight-- the end of the
tunnel!  It approaches at a frightening rate.  Indy reaches
out and grasps Marion's hand.  They exchange looks and then
turn to look ahead.

THEIR POV.  We're taking this last stretch with them.  It's
a familiar nightmare.  It has to do with a rollercoaster
that ends suddenly and disastrously.  The shocking bright-
ness of sunlight rushes up to engulf us, blinding us in
its glare.

155    EXT.  THE ISLAND - END OF TRACKS, DOCK	     155

High up on the slope of the island, Indy and Marion's mine
car shoots out of the black tunnel and roars down toward
a little dock at the end of the tracks.

A small Nazi transport launch, carefully disguised as a
Greek fishing boat, sits bobbing by the dock.  The only
human:  a Nazi Sentry dressed as a Greek peasant.  He is
perched on a pile of seed bags which are stacked at the
very end of the train tracks.  As the mine car barrels
noisily down toward him, he throws away some burlap to
reveal a mounted machine gun which he spins quickly around
toward the approaching mine car.  He opens fire.

In the out-of-control mine car, Indy pulls Marion down with
him.  They are squashed into the corner trying to avoid con-
tact with the bounching Ark.  Bullets clang against the out-
side of the car and whiz inches overhead.  Indy and Marion
are forced into a tighter and tighter embrace of life.

At the machine gun post, the Nazi Sentry has been firing
like crazy, but now there is terror in his eyes.  He
realizes the car is not going to stop.  He lacks faith in
his stronghold.  Too late.

The mine car smashes into the seed bag bunker.  And right
on through.  The Nazi Sentry, his machine gun and a dozen
bursting seed bags are slammed into the ocean in a wild,
hurtling mass.  The mine car jumps, bounces and spins around,
then slides to a stop in a cloud of seed at the edge of the

156    INT.  COMMAND CENTER			        156

Fire.  Everywhere.  No sign of life.  A large gaping door-
way, flames ringing it, blazing into the room beyond.  Hang-
ing by one hinge there, its metal blasted and jagged, is a
heavy door with the signed lettering, in German, DANGER -

The first explosion happens.  It's a baby compared to what's
coming yet is rocks the earth.  It's terrible.  And then,
almost immediately, another.  The long, irregular, ever-
larger chain of explosions begins.

157    EXT.  THE ISLAND - VARIOUS SHOTS - DAY	     157

The island rumbles and shakes.  From fissures and small
natural caves, dirt and rock shoot out like spraying water.
Still the explosion continue.  A huge chuck of white cliff
falls away into the turbulent sea.  Birds scream and soar,
afraid to land.

Finally, we settle on a full shot of the island.  We can
recognize that the small opening high on the slope from
which a cloud of smoke and dust is billowing is the end
of the mine tunnel.  And there below it, quite small from
this distance is the dock.  And the boat that looks like
a Greek fishing boat.  There can be no mistake even from
this far away--the boat is chugging out to sea.

158    INT.  THE PENTAGON - DAY			    158

Indy, Brody, and Marion, looking very stylish, are seated
in Colonel Musgrove's huge office.  Sun pours in a window,
through which Washington can be seen sparkling across the
Potomac.  Everything is neat and clean and regular.  In-
cluding the three men who are arrayed around the office.
Two we know--Col. Musgrove and Maj. Eaton.  The third is
an unnamed Bureaucrat.  He hangs back, smiling and genial,
his features obscured by the glare of the window.  He doesn't
say anything, yet you have a sense that the others defer to
him in the matter at hand.  He is the essence of all that
is Byzantine and inscrutable in our scrubbed government

Indy and Brody are dissatisfied with the way the meeting
has gone.  Marion, on the other hand, is very happy and
eager to get out of there.  Eaton's manner is irritatingly

	 You've done your country a great

	 --And we trust you found the settle-
	 ment satisfactory?


	 Good, good.
	     (glances around at the others)
	 Then I guess that about does it.

	 When can we have the Ark?

Eaton's glance flicks over to the mysterious Bureaucrat,
then back to Brody.

	 I thought we answered that.  It's
	 someplace very safe--

	 That's a powerful force.  Research
	 should be done--

	 Oh, it will be, Dr. Jones, I assure
	 you.  We have top men working on it
	 right now.


	 Top men.

Indy exchanges a look with Brody.

	 We may be able to help.

	 We appreciate that.  And we won't
	 hesitate to call on you.

	        (dismissing them)
	 Thank you all.  Thank you again.

Indy looks them over coldly.  He gets up, sullen.

159    EXT.  PENTAGON STEPS - DAY			  159

Indy, Brody and Marion emerge from the building.  Brody
bids them farewell and moves off in another direction.
Marion clings to Indy's arm in an energetic, very feminine
way, scolding him.

	 --Well they aren't going to tell
	 you, so why don't you just forget
	 it.  I'd think you'd has enough
	 of that damn Ark.  Just put your
	 mind on something else.

Indy stops, looking across the river, his mind occupied.

	 Yeah, like what?

Marion makes a face, then puts her arms around his neck
and plants a humdinger of a kiss on his mouth.  It goes
on a while.  Finally they break.

	 It's not the Ark...but it'll have
	 to do.

They move down the steps, smiling.


The Ark of the Covenant sits in a wooden crate.  A wooden
lid comes down and hides it from view.  The lid is solidly
nailed to the crate as we read the stenciled message on top--

		ARMY INTEL. #9906753
		    DO NOT OPEN!

The hammering is completed and hands shift the heavy crate
onto a dolly.


A Little Old Government Warehouseman begin pushing the
crated Ark down as aisle.  Soon we see that the aisle is
formed by huge stacks or crates.  They come in many shapes
and sizes, but when it comes right down to it, they all
look like the one that holds the Ark.  All have markings
like the message we've just seen.  Pretty soon we're far
enough and high enough away from the Little Old Government
Warehouseman to see that this is one of the biggest rooms
in the world.  And it is full.  Crates and crates.  All
looking alike.  All gathering dust.

And then we notice that the Little Old Government Ware-
houseman, pushing his new crate ahead of him, has turned
into another aisle and disappeared from view.

				        FADE OUT.

		  THE END.
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