FOR EDUCATIONAL PURPOSES ONLY
Black. Block letters appear on the screen: Soldier 1996 - Year Zero Cut to: INT. Hospital. Dozens of cribs are lined up with babies in them. Soldiers walk through and assign numbers an letters to the various infants. A soldier with an automatic rifle stands guard. Cut to: INT. "Training Hall" Block letters read: Adam Project Year Five The infants chosen in the previous scene are now lined up in military uniforms in bleachers. They look on as three vicious dogs are forced to attack an equally vicious wild boar. Friendly woman's voice O.S. "A soldier does not speak unless spoken to, by a superior officer" "A soldier shows no mercy. Mercy is weakness, and weakness is death." Voice is blotted out by the sounds of dogs snarling and the boar howling. Friendly woman's voice O.S. "The forces are his family" "He is most happy, when following orders" Focus on boy's name badge. It reads: TODD Friendly woman's voice O.S. "A soldier loves to kill" The dogs and boar are released into a small glass cage where the boys look on as the boar is ripped apart by the dogs. Cut to: INT. "School" The boys are now sitting in a classroom in rows, doing exercises designed to test aptitude and dexterity. Block letters read: Year Eight Once again we see Todd, and he is moving quickly through his assigned test. Focus on a notepad where a soldier makes notations about Todd. we see he is Right Handed, Age 8, and his Dexterity is Excellent. Cut to: EXT. Day Block letters read: Year Twelve The boys are running a long course, with Todd in the lead holding the flag. One scrawny kid lags behind, and for his troubles a Hum-vee pulls up, a soldier gets out and shoots him. Cut to: INT. "Shooting Range" Block letters read: Year Sixteen Todd and the others are in the prone position with heavy assault rifles, and life sized dummy targets are rolling back and forth down the range. Some are enemy soldiers, some are civilians. At one point an enemy target stops and a civilian woman holding a baby stops in front of it. Todd cuts her to shreds while the others hesitate, and then blows the enemy holding a grenade apart as well. Cut to: INT. Barracks Block letters read: 2013 - Year Seventeen End of Training The boys, now young men are sitting in rows getting the identifying mark of the Soldier, a tattoo of their name, rank and unit on their left cheek. We focus on Todd 0-POS 3465 As the camera pans around Todd's face, we Cut to: Black screen, block letters read: Year Thirty-Eight We fade into the camera resuming it's pan around Todd's face, only now he is a much older man. Battle scars mark his face, and he betrays no emotion as we Cut to: INT. War Zone Block Letters read: War Of The Six Cities Todd and company walk through a fiery combat zone, plugging away at the enemy who drop like flies under their heavy machine gun fire. One of Todd's men catches a grenade in his chest as he comes through the door. Cut To: EXT. Day. Winter Block letters read: Moscow Incident Without losing a step we've gone from the prior scene to outside, and Todd and company march ever forward, blasting away the bad guys. And then an enemy soldier grabs a civilian woman and uses her as a shield. Todd, without so much as a hesitation, blasts through her and into him, just like he was trained to do. We Cut to: EXT. Moonscape Block letters read: 2036 - Year Forty The Battle Of The Argentine Moons Again, in step we go from the prior scene to here, where Todd and company are now decked out in spacesuits, marching forward through enemy fire. The man in the rear position gets a few slugs through his suit and suddenly decompresses. Todd quickly reacts with a deadly barrage of bullets, cutting the enemy to pieces. And we Cut to: INT. Computer Screen. Graphic display rattles off Todd's Battle History and stats like Confirmed Kills, Unconfirmed Kills, etc. Cut to: INT. Barracks Block letters read: Present Status: Between Wars We focus on Todd's unmoving face as he sits on the edge of his bed. Then the camera moves to the right and we see dozens of soldiers sitting likewise behind him, all in the exact same position, all statuesque. Cut to: INT. Barracks Observation Deck. Captain Church and Rubrick are upstairs. Rubrick Sir? Colonel Mekum has his new batch unpacked, I think he wants to show them off. Cut to: INT. Barracks. The "old" soldiers and the "new" soldiers are lined up facing each other in the barracks garage. In comes Colonel Mekum looking a bit small compared to the Infantry Troops. Sloan Well...they're pretty. Capt. Church What do you find so hot about 'em?? Col. Mekum They're very much improved, Captain Rubrick This is Colonel Mekum from HQ, he's our commanding officer Capt. Church Sir! They exchange a quick salute. Capt. Church Improved... How? Col. Mekum In every way possible. You see your old ones here they're selected at birth, but my new ones, we're talking recombinations. They're practically manufactured using DNA profiles. And, some manipulation. More endurance, quicker responses, better hand-eye. Improved technical training. It's a whole different standard. Capt. Church My daddy was in maintenance, and he had a saying. He used to say "If it ain't broke, don't fix it" Col. Mekum Maintenance... A beat I'm afraid I don't get your point... Capt. Church The veterans you see standing before you here, have been through all kinds of heavy shit, and they've always got the job done. Now your new soldiers, these hotshots, how much action have they seen? And are they battle tested? Col. Mekum How about a few tests, just to get you on board. Make you a believer. Cut to: INT. Shooting Range One of the new soldiers has an assault rifle and is shooting at a target. For every slug that hits it's mark a digital counter clicks off. Rubrick, looking on: 99 percent... that's very good Cut to: INT. Training Hall The new soldiers are lifting weights, kicking dummies, looking generally mean and showing off. Col. Mekum Seen enough, Captain? Capt. Church What about endurance? Cut to: EXT. Running Course Todd is running the course at a pretty good pace, sweating but obviously not fatigued. Cut to: INT. Barracks Col. Mekum Caine 607, forward Caine Sir! Col. Mekum 15 miles, 607, on the run. You've got 60 minutes. Go! Caine runs off into the night Col. Mekum My man left exactly 20 minutes after yours, make a note of that. Cut to: EXT. Running Course Todd, still running the course at a good pace. Though behind him we see Caine catching up, obviously moving a lot faster and not the least bit tired. He catches up and then races ahead of Todd. Cut to: INT. Barracks Col. Mekum Of course age is a factor, but the real factor is the training program. Especially the psychological. The mind controls the body, after all. And we're doing such wonderful things with the mind. Todd comes running up and stands next to Caine. He snaps a quick salute. Todd Sir! Rubrick At ease, Soldier. Capt. Church What is the price of all that speed? Is your soldier tired? Col. Mekum Tired? Capt. Church Todd ran the pace he's been taught to run, and he's still strong. Turns to Ruckrick. Capt. Church Send him up the chain, Rube Rubrick Soldier, up the chain! Todd Sir! Todd snaps a quick salute and scrambles up a fifty foot chain with circular platforms every fifteen feet or so. He gets about halfway up. Col. Mekum 607, on the double, up the chain. Caine Sir! Caine runs up and grabs a chain and starts hoisting himself up. By the time Todd reaches the top Caine is already there. Capt. Church What about spirit? Col. Mekum I believe you mean AQ/Captive-Aggressive qualities? Much higher, much better. Capt. Church What if they fought? Col. Mekum You mean up there? Capt. Church Go ahead Rube, tell Todd to take him Col. Mekum No! Capt. Church No? Col. Mekum Not fair, no contest. Send two more of your old ones up. Captain Church gestures to Rubrick Rubrick Romero, Goines, up the chain! Romero and Goines run over and scramble up the chain. Todd reaches over and grabs another chain so he is standing on two. When the other soldiers get to the top they do likewise, and circle Caine. Rubrick Get him men! Caine backfists Todd who comes after him first, and knocks him back onto his chain, a few feet down. He spins a delivers a boot to the face of the first Soldier and then spins again, narrowly missing a jab from the second. With a couple of moves Caine tears loose his grip and with a punch sends him flying. By now Todd has climbed back up but Caine gives him a good kick to the back and Todd goes sailing again, nearly loosing his purchase. Caine dodges a drop kick by one soldier and spins with his own kick to the face of the first soldier, who looses his grip and falls from the chain. He drops fifty feet to the concrete below and smacks with a dull thud, and lies still, dead. Caine once again repels Todd who has gotten back up in place with a kick to the face, and Todd goes sliding down the chain. The second soldier jumps on Caine from behind and starts to pummel him with an elbow. Caine takes the blows seemingly without notice and gives the soldier a downward slap to the groin, followed by a backfist to the nose. He falls to another chain and with a couple of kicks Caine batters him badly. It's too much for him, and he drops. On the way down, screaming like a little girl, his foot catches a circular platform and his body is nearly ripped in two. Ouch! Now Todd has climbed higher than Caine and drops on him from behind, putting him in a semi sleeper hold. Reacting, Caine bites his forearm hard. But not to be daunted, Todd hangs on and reaches around his head, and with a face rake plucks out Caine's right eye. Caine screams madly and elbows Todd in the ribs, and he slides down to his hips. He gives Caine a couple of good whacks the groin, but Caine counters with three fast elbows to his face, and Todd falls. He hits the first soldier with a thud and it's lights out. One of the old soldiers glances over at him worried, but retains his cool. A beat. Col. Mekum Get down here! Get down here! Get your ass down here on the double! Down the wall, down down down!! Caine scrambles down the chains. Caine Sir! Col. Mekum Look at you! We cut to Caine's face. It's a bloody mess. Col. Mekum Do you know how much it costs to breed you, you big moron? To train you. To feed you! Colonel Mekum turns and walks the line of soldiers. Col. Mekum What good is this man now? He's got no depth perception! All he can do is walk point, and take the first hit! Sloan What about the bodies? (Meaning Todd and the others) Col. Mekum Waste Disposal! Col. Mekum returns to Caine Col. Mekum Fall in. Caine Sir! Capt. Church Todd was our best man Col. Mekum You still don't get it do you, Captain? He draws a silver .45 revolver and puts a slug through the forehead of an already very dead soldier who is still hanging on one of the chains by his foot. Col. Mekum You men are obsolete! A beat. Col. Mekum You'll write this up as a training accident, and we'll make sure these bodies are dumped a long way from here. We don't want any unnecessary questions. We focus on Todd's staring, open eye and fade to black. Cut to: EXT. Space A cargo ship slowly comes across the screen and approaches a planet. Block letters read: P376 Waste Disposal Ship Cut to: INT. Ship's Cargo Bay Todd is laying in a heap of garbage and a couple of dead soldiers. He comes to and sits up. As he looks around a kelghorn and a flashing warning light come on as the ship prepares to dump it's garbage. Todd tries to hang on as the bomb doors open up but it's no use He drops out with the rest of the unbiodegradeable waste and falls onto the trash heap as we; Cut to: EXT. Day There are waste piles a thousand feet high. Block letters read: Arcadia 234 Waste Disposal Planet Todd is now standing on the top of this mountain of trash as he watches the cargo ship close up it's bomb doors and fly off. He looks more than a little bit dejected, and quite battered. He looks down and sees some figures on the ground below, so he sets off to follow them. Todd climbs off the trash mountain and looks around. What a dump. He hears a strange whistling sound and sees a giant wind storm bearing straight down on him. In the nick of time he manages to grab a railing and hang on as the 100+ mile and hour winds batter him even more than he already is. As quickly as it started, the wind storm lets up. Todd continues searching for the figures. Cut to: EXT. Waste Disposal Planet Todd is following a narrow foot path through what is obviously a man made cemetery. Hunks of iron are welded together to form crude crosses, which dot the area here and there. We follow Todd as he pulls himself along a railing, and into a compound made up of junked aircraft bodies, scrap sheet metal and almost every other kind of industrial wreckage you can imagine. The whole scene gives you the sense of a refugee camp. Cut to: INT. Camp. Day. Todd sees the figures closely now, and follows them through the camp at a distance. He climbs atop an overhanging cliff to get a better view. Two men come through a set of heavy iron doors as Todd ducks down to get out of sight. Just then another heavy windstorm whips up and knocks Todd from his perch directly into the compound below. He lands hard on a set of stone stairs. As he regains some composure, a few figures have come up to him, curious. Todd manages to life his head a bit and see they are children. Now he's seen everything. Todd's head drops back down into the sand and once again it's lights out. Cut to: INT. Camp. Night. Someone is ringing the alarm bell and figures are running to and fro, carrying crude torches made of what else, scrap metal. We follow a couple of children through some heavy iron doors and we see there is a meeting of the refugees in the main hall. Confused hub-bub ensues among the villagers. Someone: Hawkins, Hawkins... give us something, anything! Hawkins Quiet! Please, Quiet! Slade How many of them are there? Hawkins There is one man. Unarmed. Black Woman How could there only be one? How could he get here?? Mace Well, he was unconscious when we found him. We didn't ask him anything. Someone Hang on, Jimmy is back! Jimmy Pig There's nothing out there. I couldn't see nobody. Couldn't see no vehicles, no ship, nothing. Plus, the wind is up again real strong. Hawkins Everybody calm down! We have an injured man among us. We all want to do the decent thing, the decent this is to help him. Sandra, Mace's wife, is looking after him now. Now I'd like a vote of support from all of you. Slade Well you keep an eye on him Mace, you watch him! Cut to: INT. Mace and Sandra's Bedroom. Todd is sprawled out on the bed, covered by some red sheets. Sandra, wearing her best "come hither" refugee rags comes in holding a little jar of some unidentifiable liquid. She reads some letters that have been tattooed on Todd's arm. All the campaigns and wars he's been in up to date. Though Todd is thoroughly zonked out, he can't resist coming to when this fine piece of tail hovers above him. Sandra tries to spoon feed him some brown stuff but like a little baby Todd shakes his head and refuses to open the hangar door. Insistent, Sandra puts the spoon to his lips and he guzzles it down in true soldier fashion. Ahh, refreshing. Cut to: INT. Mace and Sandra's Place. Living Room, which is quite palatial for a refugee camp. Sandra There are words on his shoulder (points to shoulder as if Mace doesn't know where that might be). Tannhauser Gate. Argentine Sector. Shanghai 2012. Mace Sandra, the Tannhauser Gate was a battle. He's a soldier. Cut to: INT. Mace and Sandra's place. Bedroom. Little Nathan, Mace's son, comes wandering in and Todd and he share a little glance. Neither of them say jack-squat throughout the movie, making them the perfect match. Cut to: INT. Living Room Mace It's Nathan... A beat. Mace Nathan... Nathan hears Mace calling and wanders off. Todd watches him go and once again it's lights out. Fade to Black. Cut to: INT. Mace and Sandra's Place. Bedroom Todd comes to with a start. He hears some voices and loud noises coming from the other room. What on earth could that be? Cut to: INT. Mace and Sandra's Place. Living Room. Mace, Sandra and Nathan are rolling around on the floor playing. Mace It's a tiger! (Blows a raspberry on Nathan's tummy) Grrrr! Arrrrghh! Todd comes walking in and sidles up to the door frame, watching the others play. They stop, conscious now of the noise they were making, and look up. Todd is a menacing sight even in his bruised state. Mace We're uh, sorry if we woke you. Just playing... just playing with the boy. Todd, his usual chatty self, stares back silently, not sure what to make of these weirdo’s. Mace I made something for you. He reaches behind him and grabs a metal pole with a little handle on the end. Todd immediately suspects the worse, that Mace is about to try and brain him with the nasty looking device. Mace It's... it's to help you walk, you see (mimics a limp and demonstrates the thing as a crutch) Isn't it? Like this... Todd just stares. We cut to: EXT. Surface of the Planet. In the garbage dump. Cut to: INT. Mess Hall. Everyone is gathered around eating. Todd is wolfing down his chow like an animal, getting some glances from the others who have never seen a soldier chow down before. Mace scrapes what's left of his portion onto Todd's plate, drawing more glances. Slade gets up and walks over. Slade I don't see how you could not remember how you got here, Sergeant! You're not a deserter, are you Sergeant? Todd stands up quick, at attention. Todd No sir Slade Then how come you're not with your unit? Jimmy Oh come Slade would you let the man eat? Slade It's not an unreasonable question! Apparently it isn't , as everyone hushes up and looks at Todd, including Mace. Slade How about it Sergeant? Todd I was... replaced. Mace Replaced? Todd By a better soldier, sir. Cut to: INT. Mace and Sandra's Place. Bedroom. Sandra is hanging up some sheets, with Todd looking on. Mace is nowhere to be found, obviously off doing some important refugee work while this psychotic soldier stays at home and ogles his wife. Sandra When we left Earth twelve years ago, we certainly never thought we'd end up here. When we crashed, a lot of people died. A few years later when dumpers starting coming over and dumping stuff, we tried to get their attention with fires, and explosions. They must be unmanned, or maybe they just don't care. So we had to forget about a better life on the Trinity Moons. One good thing though, nobody bothers us. Who would want to fight for a god-forsaken place like this? Todd, not quite interested in a history lesson, catches a wee look-see at Sandra's (braless) bosom. Yummy. Sandra sees what he's up to but after forty years of battle Todd is not quite as suave as some his age might be, and just keeps staring. She gets a little nervous... and a little, excited, perhaps? Slut! Sandra But...I, I guess you like the fighting. You must, your... a soldier. Todd, becoming quite the fountain of conversation, says nothing and just stares. Cut to: INT. Spaceship. Map Room. Col. Mekum The biannual security sweep. We'll be patrolling the Arcadia system. We're going to set up unmanned monitoring stations here, here here... here. (Pointing to spots on a map) Now, we'll send the new soldiers out on patrol... routine stuff as you say Captain. But, good experience, and I'll have a chance to see them in a non-training environment. Capt. Church You're coming? Col. Mekum Yes, Captain. I want to observe these men at close hand. Capt. Church Well what about opposition? Col. Mekum Well it's all deserted, we're just confirming that. Capt. Church But say we do encounter activity. Miners, refugees of some sort. Col. Mekum Well we won't. But if we do then they'll be officially classifiable as hostiles. Capt. Church Just by being there... Col. Mekum We don't want paperwork, Captain, and we certainly don't want passengers. Understood? Cut to: EXT. Arcadia 234. Surface. Day The villagers are out farming what little land is productive, underneath a protective bio-dome. Sporadic vegetation grows here and there. Todd and Sandra work together planting little tubers of some sort. as Sandra demonstrates the trade, she spies a slithering green snake, and whacks it's head off with a hatchet. Sandra You have to watch out for those. They probably wouldn't kill someone your size, but someone smaller... like me or... or Nathan. He was bitten once, and he almost died. He was sick for a long time. That's why he can't speak. Here... you try one (handing Todd a tuber) Here... Todd looks at this little green thing dubiously. What is it, a weapon of some sort? He grabs it and sticks it in the ground like Sandra had shown him. With a fumble he manages to bury the thing half up to it's leaves. Sandra look up at him with a big grin. Cut to: EXT. Day. Garbage Heap. Mace Everything we own Sergeant, everything in the entire village we have to salvage around here. He hooks a chain around Jimmy Pig's waist, and pats his shoulder. Mace You're all set Jimmy. Jimmy Back in a minute! Mace So whatever looks useful, if we can get a chain to it, we're going to go for it. Now you hear that? (Referring to the howling wind) That means she's really close! Jimmy, she's gonna blow! Jimmy On my way! Mace Look alive Sergeant! On the way back, Jimmy manages to get his coat stuck on a piece of metal, and it takes a moment for him to untangle himself. Mace Come on Jimmy! Jimmy come on. Jimmy! The wind is really picking up now, and in the background we see an old farming combine that begins to spin with the force of the wind, like a weathervane. Jimmy has no footing and the wind is starting to push him to his knees as he tries to make it back to the rail. Mace Hurry up, let's go! Jimmy falls, and the wind really begins to roar. Mace jumps across the rail and reaches out for him, but the chain that anchors him to the rail is too short, and he can't reach. Mace Jimmy, give me your hand! Jimmy Too strong! Mace Please Jimmy... The wind is pounding everyone now, and the combine is spinning a hundred miles and hour like a great big veg-o-matic. Jimmy begins to get lifted into the air and sucked towards the combine. He manages to catch a thin line thrown to him but the force of the wind is taking him back. Three of the villagers try to haul him in like a fish but they're fighting against a maelstrom. It's too strong, and Jimmy draws ever closer to the spinning blades. Todd steps in at the nick of time and grabs the line, hauling Jimmy back. He's got ten times the might that three of the villager's have and it's no big deal to him. With Jimmy safely secured, the winds let up and the combine blades slowly come to a stop. Jimmy Oh God... Someone You were almost bacon on that one Jimmy! Todd has already forgotten the situation and has spied a rifle hanging from a piece of equipment. The ever vigilant warrior walks up and grabs the rifle, checking it thoroughly. The villagers see this and become uneasy. Mace goes to him trying to get a handle on the situation. Mace Thank you (grabs for the rifle, but Todd doesn't give it up) A beat They both look up and see a cargo ship looming on the horizon, dumping trash on top of already enormous mountains of trash. Mace They're dumpers... they come every 20 or 30 days. Sergeant the gun... please? Todd, obeying orders, hands the rifle over to Mace, and the villagers relax and let out some hushed cheers. Jimmy Whoo! Thanks partner! Todd stares back impassively, as if nothing has happened at all. Jimmy Well, uh... (thrown a bit) those other no-goods would have let me blow away! Cut to: Scene of dumpers dumping piles of trash on the planet. Scene of villagers hobbling back to the compound after a hard day's work, Mace leading the way. Flashback of Todd looking at Sandra in the garden. Scene of Mace smiling and looking jovial. Scene of Todd watching the villagers scamper along the planet, through the trash dump, playing the part of refugees very well. Scene of Todd and Sandra in the kitchen. Scene of Mace kissing Sandra. Scene of Todd looking at Sandra as a beautiful woman. Scene of Sandra washing clot hers, her blouse open nearly revealing her left breast. Scene of Mace wearing a look of concern and pride. Cut to: INT. Mace and Sandra's place. Kitchen. Todd is chopping carrots, Nathan is playing with a toy off in the corner. Sandra is just sort of generally doting around. Oh, what a peaceful looking family. Todd watches Sandra go and play with Nathan, and as he is distracted he managed to hack into his finger with the knife. He glances down and sees the blood, but thinks nothing of it, and continues slicing away, getting blood all over the carrots. Yum. Sandra gets up and goes to see about Todd's wound. She tries to help him by wrapping it with a towel but suddenly Todd regresses to the emotional level of, oh say, a toddler, and pulls away. With genuine concern, she manages to wrap the finger up anyway. Oh, he' such a big softie. Sandra Sergeant Todd...what's it like? What's it like being a soldier? What do you think about? Todd, again the wellspring of talkativeness, just grunts. Sandra You must think about something. Just an inaudible grunt. Nobody has ever asked him a question before, and he's not sure how to respond with something other than Yes sir, No sir. Sandra What about feelings then. You must feel something....? It's like talking to a brick wall. If Todd feels something he sure as heck isn't letting on. She gives up. As she is turning to go, suddenly the impossible happens. Todd joins the conversation. Todd Fear. Sandra Fear? Todd Fear, and discipline. Sandra mulls this over for a moment. Sandra Now? Todd Always! Sandra Oh my god... Moved by this gusher of language skills, Sandra goes to hug Todd. Todd, having never been in situation with a woman where he had to do more than kill her, gets weak kneed and begins to shake like a leaf. Sandra backs away, unnerved. Cut to: INT. Compound. Night. The villagers are sitting around dancing and being merry, on what appears to be a Christmas celebration. Jimmy Pig is dressed up like Santa and Sgt. Todd is sitting in the middle of the dance floor with a plate of sandwiches in his lap. He looks longingly at Mace, Sandra, and Nathan, and Mace and Sandra look back with one part pity, one part friendship. Todd however, decides that now is a good time to start regressing back to the level of a three year old and gets spooked by the flailing bodies and loud noises. He flashes back to some scenes of his youth, and he's gone like a flash. We see him in the next scene peering down through the sky lights at the party, unable to join. Cut to: Todd sitting alone in the night, cross legged and in silent meditation. This is more his speed. Cut to: EXT. Compound. Day. Jimmy I was going to give this scarf to him last night, but he just disappeared. Sandra It's beautiful Jimmy, he'll love it. Jimmy Well he saved my life out there, I guess Mace told you. Sandra You should give it to him yourself. He's in the meeting room. He's doing exercises. Cut to: INT. Day. Meeting Room. Todd is going at it with a piece of discarded equipment, which he has hung up by chains and is using like a heavy bag. Every thunderous whack he delivers echoes in the compound. He's hitting it over and over, left right combinations that make your ears ring. The village children are watching him with awe and fear of this savage giant. Hawkins comes up and sees what's going on. Hawkins Children? You're supposed to be doing your lessons (motions for them to leave) Hawkins also turns to go but can't help looking over at her shoulder as Todd continues to pound away at the heavy piece of equipment.. If he could do that to a steel drum then imagine what he could do to one of them. His fists are covered in cloth but he's striking it so hard that the cloth is being torn to shreds. Todd begins to flashback. Every punch he delivers becomes an explosion in his mind. Enemies come out with assault rifles and cut the villagers down. Todd returns fire and slays them, and more explosions ring out. We fade between a battle scene in his head to Todd hitting the drum, and back and forth. He's going totally berserk now, losing grips with reality. Someone comes out of the doorway in the combat zone and rushes Todd. Or is it in reality? Can't be sure, so better safe then sorry, Todd grabs the figure and swings him about, slamming him down on the ground. Now we cut back to reality, and it's Jimmy Pig lying on the ground with Todd choking him. He is pinned next to a moving wheel and any moment he is going to be crushed by it. He tries to get up but Todd is still lost in the fantasy. Only at the last second does he come to, and see what's about to happen. He lifts Jimmy up in the nick of time and throws him clear. Jimmy just pants on the floor, holding up the scarf he had meant to give him. The villagers eyeball him nervously. Todd looks enraged, but also sorry. Cut to: INT. Day. Mace and Sandra's Place. Bedroom Mace and Sandra are laying in bed. Mace There's going to be a meeting. Sandra He's not fully recovered. Mace That's what scares people. He gets stronger every day. Sandra Are you scared of him Mace? Mace Yes. I've never been afraid of anyone before like this. I have this feeling he could break me in half with no real effort, and no real... feeling. Cut to: INT. Day. Meeting Hall. Todd is still plugging away at the metal drum. His hands are a bloody wreck but he doesn't seem to mind. He just keeps whacking away at it pathetically. Every punch smatters the drum with bloody and sweat, and his punches grow weaker and weaker, after what could only be hours of heavy workout. But still he persists. We flashback to Todd as a youth, in the military academy. He's pummeling another boy with a crazed frenzy. The others cadets and soldier/scientist types watch on. Even though he's got the upper hand and has the boy pinned on the ground he keep raining the punches down until the boy's face is chop meat. Then he calmly gets up and goes to sit at the table. Friendly woman's voice O.S. "He is most happy when following orders" "A soldier shows no mercy. Mercy is weakness, and weakness is death" "A soldier needs no friend or family. War is his friend. The forces are his family" Cut to: INT. Day. Mace and Sandra's Place. Bedroom. Todd's face as he wakes up from the nightmare. Nathan is at the foot of the bed, playing with a metal locking toy, which he slides open, shows Todd, and puts on the bed. Nathan turns to go, but stops short when he sees a vicious snake in the hall. Todd throws him a boot and mimes the actions "hit it" by hitting a boot on the bed. Nathan is frozen, and the snake lunges. Todd is quicker, and he grabs the snake before it bites him. Still trying to impart the lesson, he throws the snake back down again and motions for Nathan to kill it. Mace walks in and hits the snake with a sharpened pole, killing it. Mace Todd, what the hell do you think you're doing?? It could have killed him! Cut to: INT. Day. Meeting Hall. The villagers are angry at Todd's recent behavior, and now it's time to kick him out. Hawkins No one here has any animosity towards you, Sergeant. None of us here is your enemy. Furthermore, we respect your qualities. We have no doubt that you are a very, very good soldier. But because of your training we don't think you'll ever be able to function in a group like this. A community of families, of children. Where the ability to fight is not the sole purpose of existence. Your different from us, Sergeant. We don't hate you for that, but we've agreed that to try and include you would pose an intolerable risk to the community itself. Mace We'll give you any tools you need. Some warm clothing, some boots, a good knife. A beat. Mace Sergeant, you're our friend. It's just...that... Cut to: INT. Day. Compound Todd is geared up to go. The whole village has come to see him off. Mace If you need us, you can ask us for help. Cut to: EXT. Compound. Day Todd is being escorted off by the armed villagers. He turns once more and then sets off to whatever there may be waiting for him. Cut to: EXT. Day. Somewhere. Todd is sitting alone in a pipe, a little fire beside him. He's staring off into space and we focus on his face. He looks haggard, and a single tear rolls down his cheek. He touches it and looks puzzled. What is this salty discharge?? Oh god... I care! Fade to: EXT. Space. A shot of Arcadia 234 from a distance. A space ship rolls across the screen. Voice O.S. Command we are on course for Arcadia 2-3-4. Cut to: INT. Day. Mace and Sandra's Place. Bedroom. Mace and Sandra lay peacefully in bed, dreaming about their lives on this garbage heap of a planet, no doubt. The sun shines through a plate glass sky light, and everything seems serene. But then a vicious snake come slithering into bed with them. (Hmm, Freud, you listening?) It's getting ready to strike Mace right in the face when Nathan comes in and grabs it, and smashes it to death with a boot, just like he was trained. The irony of the situation hits them like a ton of worthless scrap metal and we... Cut to: INT. Day. Mace and Sandra's Place. Sandra How will you find him? Mace He'll stay close to the wire. Sandra What do I tell the council? We all voted. Mace We voted wrong! Cut to: EXT. Day. Cemetery Mace is running out of the village to look for his good friend the ruthless soldier. Cut to: EXT. Day. Somewhere Mace is still running around looking for Todd. He comes over the crest of the hill and sees Todd sitting there in a stand pipe. Todd looks back at Mace. Mace Todd! Todd... We were wrong. We made a mistake. We're sorry. Just at that point Todd and Mace look up to see the spaceship we saw earlier lumber into sight. It flies across the screen blotting out the sun and lands a short distance away. Todd comes down out of his pipe and joins Mace. Mace Some kind of landing party! Hey, over here! Todd reacts and grabs Mace's arm, which he was waving to get the ship's attention. Todd knows better than to announce his position to what is obviously a military landing craft. Todd Stay with me, sir. They go running off, and we cut to a shot of the spaceship. It's lowering a large platform from it's hull, on it sit two giant crawler vehicles that we saw earlier in the Barracks garage. These huge tanks come rolling out and start out across the surface, with several foot soldiers walking behind. O.S. Col. Mekum All units stand by for Arcadia 234 security sweep. Any trespassers will be considered hostile. Todd and Mace are running wildly trying to make distance between them and the tanks. Cut to: EXT. Compound Sandra Wait, what's going on? Someone Somebody is landing, Jimmy Pig spotted a ship. Todd and Mace are still trying to gain ground, but the tanks have closed in on them. Cut to: INT. Crawler. Caine 607 sees the figures running and prepares a mortar. Voice O.S. Two hostiles at 12 o'clock. Caine fires a couple more times and Mace conveniently wanders into crossfire, getting his right leg blown off at the knee. Ouch, that's got to sting. Todd grabs him and drags him into the relative safety of the complete out in the openness. Cut to: INT. Crawler Voice O.S. Hostiles eliminated. Todd attempts a makeshift field dressing for Mace's damaged leg, and applies a tourniquet. The tanks lumber off towards the village. Mace It's no good, I've lost too much blood. A beat. Mace Why? It was a mistake. Todd shakes his head no. Mace Oh...oh God no. Not Sandra... please... not Nathan...please. Mace dies. Cut to: INT. Ship Rubrick People, they've spotted people! Two civilians, unarmed. They killed both of them. They spotted smoke from some sort of camp. Sloan Oh Jesus Christ, a camp? Col. Mekum Excellent, this will be very good experience for the men. Let's see how they do. Capt. Church If they're civilians they need to be protected. Col. Mekum Whoever they are, they don't belong there. Officially they're hostiles. Cut to: EXT. Planet Surface. Caine O.S. Three man fire team only. Prepare to deploy. Cut to: INT. Compound Hawkins Everybody Calm down! Calm down. I'm going to go out and talk to them. Those of you with weapons prepare to defend us. Cut to: EXT. Compound Hawkins comes outside and gets a look at the crawler, not far off, motionless. Cut to: INT. Crawler Caine arms a mortar battery. Cut to: EXT. Compound Hawkins stands fast with her arms crossed. One of the turrets on the crawler swings about. Hawkins God help us... Cut to: INT. Crawler Close up of Caine's firing hand. He squeezes the trigger. Cut to: EXT. Compound The mortar catches Hawkins right in the chest and knocks her clear back into the compound, detonating mid-air in a fiery blast. The villagers return fire but it's useless. Caine fires again and another mortar hits the edge of the embankment, knocking people to and fro, screaming. Soldier: Three man fire team in position Caine O.S. Crawler to fire team... engage. Cut to: INT. Ship. Rubrick Reports from Crawler 1, everything under control Capt. Church Is there resistance? Rubrick Ineffectual. Three men are going in to clean 'em out, Caine has ordered the rest to hold back. Capt. Church Sounds reckless, three against fifty. I can tell these men have no combat experience. The old ones, the veterans, they would have called for support. Just in case. Sloan Speaking of the old ones, why don't we have Riley and his crew start putting up the monitoring unit. Cut to: INT. Ship Soldier Atten-HUT! Riley Sir. Sloan Riley? Riley Will we be issued weapons, sir? Sloan No Riley, only soldiers get weapons Riley Yes sir Riley snaps a quick salute. Sloan You don't even have to salute anymore Riley... Riley looks pissed off and ready to tear this little tart a few new holes. Cut to: INT. Compound Soldiers tear ass through the compound cutting down villagers left and right with machine gun, with flame thrower, with grenades. Just generally having a good old time. Just as one is getting poised to toast a fleeing villager Todd comes crashing through a sky light and lands on him. With one deft move he slashes his throat. Todd is gathering weapons and checking the ammo. He's got a modified Uzi and some other neat stuff collected from the dead soldier. Slade walks in with his crappy little rifle. Slade You need any help, partner? Todd turns around and throws Slade a baleful look. It says, beat it ya little fag. Slade okay... Cut to: EXT. Ship. Voice O.S. Riley, Team deploying monitoring unit. Rily and team deploy the monitoring unit. Cut to: INT. Compound. Sandra and some others are fleeing a chasing soldier. He's got him a little flamer thrower and he's chasing the children around trying to turn them into ashes. Ahh, it's good to be the king. Sandra Quick, up the stairs! Sandra narrowly avoids getting that cute little ass burned off as she scrambles up the stairs. Sandra Go, go, get inside the bedroom! (As if being in the bedroom will make them fireproof perhaps) The soldier comes up the stairs and rounds the corner. He sees Sandra, he sees some children. Goody, some people to burn. Then he comes fully into view and it's Todd standing there with a grenade launcher. He fires it into the soldier and he's knocked clear out the bedroom window out into the courtyard, where he explodes in a brilliant flash. The when all seemed okay, another soldier comes around the corner with a modified 50 caliber gattling gun. This little puppy fires off 40,000 rounds a minute, and makes one hell of a racket. He begins tearing Mace and Sandra's place to little bitty pieces parts with the gun. After a few moments he's used up all his ammo and tries to reload, but the belt is stuck. Todd comes back into view and fires off another grenade, hitting an overhead propeller blade which comes crashing down on the gunner. Neat. Caine O.S. Come in Unit 703. Unit 703, do you copy? Todd grabs the mic off the dead soldier and in a moment of sheer genius, actually makes being a mute bastard seem to be the perfect thing. He simply growls into the mic like a raving lunatic, or a hungry lion, Either way it's effect is perfectly clear. Cut to: INT. Crawler. With a look of puzzlement on Caine's face, he switches off the mic. Cut to: INT. Ship. Col. Mekum A growl? He heard a growl? Rubrick Well he didn't say the word growl, he said a throat noise. But I asked to imitate it, and it sounded like a... growl, to me. Col. Mekum We're obviously up against a significant military presence here. Rubrick Well, let's send in the rest of the men. Col. Mekum Absolutely not! Those bastards are just waiting for us in there. No... we don't fall for an ambush. Capt. Church Colonel, my daddy always said, "when you want to insert a nail into a piece of wood, you don't do anything fancy or glamorous. You just take the damn hammer and hit the son of a bitch until it's in" Col. Mekum What exactly does that crap mean in English, Captain? Capt. Church Withdraw your men. Load them up with heavy artillery and then when night falls they go back in and pound that place with mortars, rockets, and gas. Everything we got. From a safe distance. It ain't fancy, but it will sure take care of your hostile military force. Col. Mekum All right! Do it. Withdraw the men. Cut to: INT. Compound. The villagers are policing up the bodies. Nathan hears something curious and goes to investigate. We cut to Todd, again playing with his toys. He's got more weaponry sitting in a little pile than the entire country of Afghanistan has seen in the last ten years. Sandra comes running. With Mace out of the way now maybe Todd can get a little action. But first things first. Sandra Nathan... A beat. Sandra They killed him, didn't they? Todd, having really grown in his use of verbal communication, says nothing. Instead he gets some lampblack and starts rubbing some really cool lines across his face and neck. Sandra How do you know they'll be back? (In an obvious sign of the impending Apocalypse, Todd actually says more than two words in any given sentence) Todd Because they're soldiers sir, like me. Sandra Why are they doing this? Todd They're obeying orders sir, it's their duty. Sandra Do you know how many there will be? Todd Seventeen more, sir. Sandra Oh my God you can't fight seventeen on your own. You have to organize us. We're not cowards, we'll do as you tell us. We'll fight (Where did that accent come from???) Todd No Sandra Why not? Todd Soldiers deserve soldiers, sir. Sandra But one soldier, against seventeen. What are you going to do? Todd I'm going to kill them all, sir. Cut to: EXT. Compound. Night. In Todd's finest moment, we see him marching toward us, flames erupting in the background, weighed down by what looks like about two hundred pounds of gear. There is a certain look in his eye that says "I just gave up getting some action with that hot blond just to come out here and blow some people away. Any man that don't want to die, better clear on out the back!!" Slade, like a little fairy, just stares at him in one part awe, one part homoerotic lust. Cut to: EXT. Ship. Night. Col. Mekum O.S. Crawlers 1 and 2. Proceed to settlement, and commence bombardment. Cut to: EXT. Compound. Night. The crawlers are rolling forward towards the settlement, apparently to commence bombardment. They don't get very far when Todd shows up and starts firing on the crawler, cutting down two soldiers with a nifty weapon that looks like an MP-5 or a maybe a SAW with a dual spherical clip. Very cool. Cut to: INT. Crawler Lars Crawler 1, we are red, we are red! Cut to: INT. Crawler Caine Crawler 2 to Crawler 1, report. Lars Crawler 2, we are 2 down. Responding to sniper activity. Cut to: INT. Ship. Rubrick Crawlers 1 and 2, split up. Crawler 1, locate and neutralize the sniper. Caine 607, proceed to the settlement and commence bombardment. Caine Rodger 1, we are proceeding to target. Lars Crawler 1, we are deploying ground forces. Cut to: EXT. Compound. Night. We follow a soldier who is searching the area. He comes to a ledge and peers over. Todd pops up and grabs the man and hurls him over the side, right into a snake pit! He's immediately set upon by several vicious snakes, and we hear screaming. Cut to: We follow another soldier who is wading through the water. A flare goes up and he turns to look at it, when he turns around again he gets a knife right in the eye by Todd. Cut to: Two more soldiers come to where the first soldier just bought it. They strafe the water with napalm, but nothing happens. Cut to: Scene of soldier walking around jumping at shadows. Voice O.S. All units, report... Soldier 438, negative. Soldier 515, negative Soldier 523, negative... Just then Todd bursts through the surface of the water and returns fire on 523 with the mini Gattling gun, cutting him and his partner into little bite sized pieces. Negative, huh... you were saying... Cut to: An impossible number of foot soldiers race over to the sound of the gattling gun, to provide cover fire. Dead bodies need a lot of cover fire you know. As they approach two more soldiers are gunned down. Voice O.S. Sniper at 12 o'clock! Voice. O.S. Sniper located! The soldiers rush over to the sound of gunfire, in attempt to neutralize the sniper. They manage to succeed in getting two more of their team killed, so it's probably not going exactly as they hoped. They even have some dope on the crawler firing the browning 50 caliber overhead but it's not doing a lot of good. The sniper keeps laying it on thick. Eventually the soldiers make their way up to the little bunker, and look inside. It's one of their own men! He's propped up by ropes and holding two machine guns and by this time he's empty and only dry firing. And oddly enough there are two little strings attached to the triggers. Hmmm, something seems to be awry. I wonder what it could be. Let me stand here a few moments totally exposed to the enemy gunfire and try to make sense of all this. Ooooh, I got it! Soldier Ambush! Todd is off in the distance, and the ends of the string naturally lead to him. Before the other soldiers can retreat, Todd takes out a remote detonator and blows the deserving idiots into smithereens. The sound of the wind begins to pick up, and Todd straps himself onto a heavy stand pipe, so as not to blow away. The soldiers of course don't know what's about to happen, so they too stand there totally exposed to possible sniper fire and try to make heads and tails out of the latest goings-on. Too late, the windstorm comes up fast and furious and carries them all off. Those who aren't killed outright by flying debris are simply blown away. Cut to: INT. Ship. Rubrick I think that we have to assume that the missing men are down. Capt. Church (To Col. Mekum) Well maybe you should have made them smart instead of fast. Cut to: EXT. Compound. Voice O.S. Squad 1, do you copy? Squad 2, do you copy? Squad 3, do you copy? Caine O.S. 607 to command, 1.5 clicks from settlement. Will engage enemy in approximately two minutes. Rubrick O.S. Rodger, 607. Lars O.S. Crawler 1 to command, we have lost radio contact with all ground units. We are still searching for the sniper. Cut to: Crawler P.O.V. The crawler lumbers through the bucolic little valley, searching for the enemy sniper. In a flash, Todd descends down on the crawler, blowing away the turret man, and then finishing off the two others on top with short blasts from a mini-Uzi. Cut to: INT. Crawler. Lars is thoroughly pissed at this point, so he's going topside to see whassa matter. He's got his own mini-Uzi to dish out some hot lead. He goes to climb the ladder to the port hatch but Todd beats him to the door, and throws it open wide. In a second he drops in three grenades and then slams the door shut. All we see of Lars is a pathetic little look cross his face as the thought that maybe he's screwed comes into mind. In an instant the thought is rendered moot, as the grenades detonate and he, along with most of the crawler's innards, are sprayed with fire and shrapnel. Bye Lars. Todd jumps off the exploding crawler and lands face first in the sand with a groan. Aww shut up ya pansy, at least you're not Lars. The crawler comes to a grinding halt. Cut to: INT. Compound. Caine has arrived at the refugee camp and has proceeded with bombardment. Explosions ring out left and right. The foot soldiers get into it too, and rattle off grenades and machine gun fire all over the place. If you thought the camp was in bad shape before, well now it's a mess. Cut to: INT. Crawler. Caine Crawler 2 to Crawler 1, come in 1 Voice O.S. One Caine Two to One, Keep your port at 9 o'clock and commence firing Voice O.S. Affirmative 2, report to 9 and commence firing Caine Crawler 2 to Crawler 1, again, proceed to port 9 Voice O.S. Affirmative, proceed to port 9 Caine Two to One... you're still on 12 o'clock, correct 9 Voice O.S. Affirmative 2 Caine Crawler 1, you're on a collision course with me! Cut to: INT. Crawler We see the Voice. O.S. is Todd Todd Affirmative We see Todd in Crawler 1 advancing on Crawler 2, and getting ready to pound it from the side. The foot soldiers try and repel it with machine gun fire, but it's useless. Todd crashes through some vehicles and in an instant smacks Crawler 2 hard, sending it sprawling over the edge of a shallow embankment, badly out of commission. Rubrick O.S. Crawler 1, do you copy? Crawler 2, do you copy? Are any of you men out there? Can any of you men hear me?? Todd can, he flips the comm on button and speaks: Todd Your men, are obsolete! Cut to: INT. Ship Col. Mekum Try on 1! Rubrick No, I already tried number one. I can't get any either one of them. Capt. Church This is bad, real bad! We don't know what we're up against... how many? Sloan We couldn't even get figures on enemy troops. Rubrick We couldn't even get any estimates. Col. Mekum We're sitting ducks here, I mean there could be a couple of divisions out there, or more! Sloan We don't even have the weapons to arm the old soldiers! Col. Mekum Is that a recrimination Lieutenant? Because if that is a recrimination I will have you court marshaled! Sloan No sir, not at all Capt. Church Don't Panic, don't panic! Col. Mekum I am NOT panicking! (He's clearly panicking) Cut to: EXT. Rainfall Caine is laying on the ground, badly hurt. He crawls over to a dead soldier and grabs a medic kit. He gets a syringe out and jabs himself in the arm with what could be adrenaline. He then pops open a vial and guzzles down about a dozen pills, that are only god-knows-what. He sits up and starts flipping out, high on whatever it is he just took. Cut to: INT. Ship Col. Mekum Captain. Capt. Church Sir? Col. Mekum You must have some of those new DX-57's on board? Capt. Church Planet Killers you mean. We carry fifteen. Col. Mekum One is enough. We set it on a short fuse, and we get out of here. BOOM, we win. Cut to: EXT. Compound Caine is marching around, tossing crap out of his way, hitting things. Looking generally agitated. Cut to: INT. Compound Sandra Praying means, that even when you're scared, you control your emotions. Make your fear be really small and tiny. We hear a sound of footfalls somewhere close by. A Child Oh-no! Sandra Shhhhh! Sandra goes out to check the noise. She pokes her head out of the opening and someone GRABS HER! It's just Todd. Todd We should go sir. Cut to: INT. Ship. A few men come out of the ship carrying what we must assume is a DX-57, "Planet Killer". Cut to: EXT. Compound. Todd is carrying Nathan, and the others are following. We see a figure in the darkness, and it's a safe bet it's not Rod Serling. Todd Take him. Go back. Sandra Go back, Go back! It's Caine 607, and boy does he look pissed. The others flee, and Todd walks up to Caine, squaring off next to a ledge overlooking the compound. Sandra and the children flee up a narrow foot path circling the compound, and she glances back once. Caine looks up at them , and then back at Todd. Todd shakes his head darkly, as if to say, "No more fun for you today, you're toast!" Caine rushes Todd with a knife, who picks up a grill and blocks it, only to be hit by a forceful right hook that sends him reeling. Caine swings back around with a backfist, but Todd blocks it deftly. Then another left hook from Caine knocks Todd back again. He gives Todd a good roundhouse kick to the kidney and nearly sends him off the cliff, but Todd recovers nicely and evades Caine as he approaches. Todd delivers an elbow to the back of his head, but Caine returns with a driving kick to Todd's face. And then another to the groin which Todd blocks, and another to the head which he does not. Todd is lightly stunned and falls back. Caine grabs Todd by the hair and forces his head into a pole. Quickly taking advantage, Caine picks Todd up and throws him into a wall, where he follows up with a powerful drop kick that again sends him sprawling back into the wall. A neon sign is busted loose from the wall and falls, hitting Caine right in the head, stunning him. Then another falls and narrowly misses Todd as he jumps clear. Using the momentum, Todd barrels into Caine and they both go to the ground. Getting back up, Caine is staggering, but Todd is good to go. He comes in swinging with a fast right hook, which Caine avoids. Then a backfist, which Caine grabs and in return smacks Todd with a jab. Todd grabs for Caine, and Caine blocks the grab with a counter grab. Todd seizes the open right with an open palm to Caine's nose, and then follows it with a left palm-heel, again to his face. Caine is stunned, but manages to come back with a duck and an elbow to the back of Todd's head, sending him flying. Once again Caine seizes the initiative and throws Todd face first through a window, badly stunning him. Then a Right, left, right, left, right... and Todd goes down hard. When he gets back up it's clear that this could be the end for him. He's staggering and severely stunned. Todd spies a scythe laying on the ground, and Caine follows his gaze to it. He scoops it up and stands, meaning to slice Todd with it. But Todd, the veteran, is a quick thinker, and grabs an overhanging helicopter blade and swings it down on Caine, badly lacerating his abdomen, and he drops the scythe. The Todd gives Caine a right hook, and two quick shots to the open wound, and finishes by snapping Caine's arm. He howls in pain, and then a double hammer fist knocks him down, senseless. Todd jumps on his back, and grabs him in the patented hand over elbow sleeper grip. Takes a moment to adjust for leverage, and then TWISTS! The vertebrae in Caine's neck snap with a sickening sound and it's Good Night Irene. Fight over Todd stands, victorious. Cut to: EXT. Ship. The old soldiers have finished setting up the DX-57. It's timer counts down the minutes. Off in the distance Riley hears something and sees a kid run off. He follows her and finds the rest of the refugees... and... Sgt. Todd. It only takes a moment for Riley to realize what he is seeing, and immediately he salutes his commanding officer. The other old soldiers do likewise. Todd returns the salute. Cut to: INT. Ship. Bridge. Capt. Church Right. Horizontal. Rubrick Rodger, Right, Horizontal, check screen. Col. Mekum What are we waiting for Captain, give us a go. Capt. Church We give Riley and his men seven more minutes. Col. Mekum Fuck 'em, let's just go. Capt. Church Abandon them? I'm going to pretend I didn't hear that. I'm a Captain and... Col. Mekum And I'm your superior officer It's my mission, my call, my responsibility. And I say go! Capt. Church Losing men in combat is one thing, abandoning them... Col. Mekum I'm not going to die because of your pompous bullshit. This is a direct order, do you understand? Take off, now! Capt. Church Oh ho ho... awww. Don't walk away from me you, snippy West Point piece of ... His words are cut off, as Colonel Mekum has drawn his silver .45 and just popped a cap in the Captain. Church drops like a sack of wet potatoes and lands right on the nicely polished shoes of the Colonel, quite dead. Col. Mekum Take the helm, Lieutenant Sloan, with launch assisting. Come on, on the double! Let's go. Close up the lower hatch. Close up the power cluster Lieutenant. Sloan What was that? Col. Mekum What was what? It's the sound of the old soldiers reboarding the ship, and taking Col. Mekum out of command. They march up to the bridge and grab his butt. As they're dragging him, Sloan, and Rubrick out down the halls they are sporadically yelling things like "What are you doing", "Stop it", "Get your hands off of me!", "Listen to me!", "Fucking morons!". We come to the end of the corridor and the door slides open, and there stands SGT. Todd, looking none too happy. Col. Mekum (shocked) You! Todd steps forward, eyeball to eyeball with this snippy West Point piece of... Col. Mekum (whining) Please... He pisses in his pants and this only serves to make him even more pathetic. Col. Mekum please...? Todd steps aside, and the old soldiers drag Mekum, Sloan, and Rubrick kicking and fighting to the hatch doors, where the toss them out on their keisters. The try and scramble back on board but it's useless. Rubrick looks up and realizes they are standing right underneath the giant jets that power the ship, and they are heating up for takeoff. Rubrick We've got to get out of here! Colonel! They run, and we; Cut to: EXT. Planet Surface. The three run up to the DX-57, and see that's it's going into it's final phase of detonation. Rubrick Oh my God it's getting ready to detonate, we've got to stop it. Fourteen seconds! Hurry! Sloan tries to punch in the code to stop the countdown: Sloan I can't remember if it's 6-7 or 7-6 Col. Mekum Get out of the way! Sloan No don't touch it you don't know what you're doing! The colonel punches in 7 then 6, then Enter. Rubrick Hurry, Hurry! BOOM... they lose. The entire planet is being engulfed in fireball as the ship rockets off, just ahead of the blast wave, with Todd at command and Riley next to him. They manage to escape the force of the concussion and are safely on their way out of there. We cut to a scene of the refugees tucked away in some cargo bay, tending to their wounded. Jimmy Pig is there. Sandra is there. Nathan is there. Mace is most decidedly not there. Now is Todd's big chance to score with his new found honey. Nathan sets off to find his new dad, and we follow him up to the bridge. Todd is scanning through the ships nav sys maps. He touches a point and it comes up on the display. Todd There. Riley Aye aye sir, setting course for the Trinity Moons. Nathan finally finds Todd, and gestures for Todd to pick him up. Todd sort of reaches down and fumbles for the kid, then realizes what he wants and picks him up. Riley is just like WTF? Todd throws him a glance as if to say "not a word!". He then turns and takes Nathan over to the window. Riley looks over at another soldier, who is equally puzzled as to how Sgt. Todd has been converted to such a pansy so quickly. Oh well... with a nod they get back to work. Todd points to something off in the distance, and yet with all his superhuman strength and amazing ability he still can't conjure up a few simple words to enlighten us, the audience, as to what the hell he's looking at. No matter, we pull in closer and see the reflection on the glass, showing some swirling, beautiful galaxy, full of promise and potential. The mutes watch this for a few moments and we; Fade to Black Roll Credits.